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 TERMINÉ 
...ory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometrical concepts.In particular weDRAW:- will provide the elements to the teacher to determine which is the best modali ...
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 9

 TERMINÉ 

Youth Empowerment

Date du début: 17 juil. 2014, Date de fin: 31 déc. 2014,

...ifferent countries.. The Exchange Program refers for young people’s social inclusion and their participation in Youth Policies. This project has an objective to gather the youth of Europe over one serious issue – to ponder over the present democracy in European countries, view its positive sides and reveal its negative impact on young people’s lives and on this basis discuss and make further proj ...
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 4

 TERMINÉ 

"Да - Младежко европейско начало 2"

Date du début: 1 août 2015, Date de fin: 29 févr. 2016,

... for success, often young musicians often lack the necessary experience and are not prepared enough for a convincing performance in front of an audience, media, photo and video cameras and that’s a serious problem for their growth and realization oftheir capabilities and potential to acquire the desired success and popularity that every artist dreams of. To achieve their goals and dreams they have ...
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 9

 TERMINÉ 
...m. • Analysis of network virtual environments as well as presentation of the technology of virtual reality. • Virtual environments and applications used for distance education. • The use of serious games and simulations in e-learning. • The use of virtual tools and devices to create technical courses. • Explanation of the EVE platform and its characteristics. • Presentation and analysis of standar ...
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 3

 TERMINÉ 

APRENDE A EMPRENDER

Date du début: 1 juin 2015, Date de fin: 31 mai 2017,

...s.The improvement of the curricula of the school subjects where the discovery and participation are of great importance (such as biology, chemistry and physics).The use of creative techniques to do a serious job more fun, interactive and enjoyable (especially in kindergartens, elementary schools).Course: New Teachers for New Competencies: Entrepreneurship, Networking, CommunicationBe able to induc ...
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 1

 TERMINÉ 
The unemployment situation of young people in Europe is getting more serious, the percentage of unemployed youth especially coming from deprived rural areas is rising. As a result we have an increasing number of young people with a sense of exclusion, disbelief in democratic institutions, apathy and disenfranchisement. And those with the fewest skills or the fewest opportunities are most at risk. ...
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 4

 TERMINÉ 

Forensics and Creative Theatre

Date du début: 1 sept. 2014, Date de fin: 31 août 2017,

...eir critical and creative thinking, expanding their knowledge of English, refining their oral production and presentation, and, of course, providing lots of fun and games in between serious issues. Throughout the project's lifetime, all the participants will do their best to turn our international collaboration into an enjoyable experience, where everyone will feel important. Long-term benefits ...
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 7

 TERMINÉ 

MULTIMEDIA GAMES FOR INCLUSION

Date du début: 1 sept. 2014, Date de fin: 31 août 2016,

...otential of Multimedia and Videogames using the online tutorial, the videogames and multimedia materials selected • Report of each partner country about the use of multimedia and serious games in lessons highlighting points of strength and weaknesses. .Project Website and portal to be used as a communication platform by the project partners to share information about the achievements and work in ...
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 5

 TERMINÉ 
...them in this long learning process, the Inno66 partners wants to develop an immersive multimedia platform that will gather the digests of the 17 modules of the official licence together with a set of serious games that will allow users to virtually experiment normal operations as well as facing some failures that are not possible with real aircrafts due to high costs of immobilizing an aircraft. ...
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 4

 TERMINÉ 

Sound in European E-Learning

Date du début: 1 sept. 2014, Date de fin: 31 août 2016,

...dvantage of sound to enhance learning in e-learning settings. The consortium will create sample implementations such as instructional videos, audio lessons, interactive online lessons, exercises, and serious games, test them in different learning settings, and turn them into model implementations through the required redesign phases. Special attention will be paid to visually impaired learners for ...
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 4

 TERMINÉ 

Vocational Training in programming Skills Using a Game-based approach

Date du début: 1 sept. 2014, Date de fin: 31 août 2016,

...y said “Tell me and I forget, teach me and I remember, involve me and I learn” and it’s this idea - that people learn more when they’re fully engaged - which drives much of the development of serious games / interactive educational software and underwrites the reasons for this project. The recent FELTAG (Further Education Learning Technology Action Group) report recommendations highlighted the nee ...
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 7

 TERMINÉ 

BACK TO REALITY

Date du début: 1 août 2014, Date de fin: 30 sept. 2015,

...ficial language was English. Initial idea was leaned on common opinion, that especially youngsters nowadays tend to escape from reality to the world of technoligies and internet, which has its really serious and wide consequences for individual as well as for whole society. The main aim of this project was to raise awareness on active citizenship among youngsters in Europe and point out the poss ...
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 6

 TERMINÉ 

Theatre for Youth

Date du début: 1 août 2015, Date de fin: 31 juil. 2016,

...g people from various European countries to explore their personality and European culture through theatre and acting. Theatre is a tool which can awake creativity of young people, who can talk about serious topics. Young people can show their cultural identity through artistic way. They will process topics like European citizenship, xenophobia in Europe and cultural diversity. It is exact example ...
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 6

 TERMINÉ 
Despite the importance of social competence (SC), its systematic building within the school programmes and vocational training is undeveloped. Analyses of training programmes for a variety of professions, show that there are no modules to ensure the development of this basic competence which is fundamental to both social integration&professional self-realisation. This project is dedicated to conce ...
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 8

 TERMINÉ 
..., mobile and portable devices and gamification, bridging formal and informal learning in order to realize a highly interactive, collaborative learning platform able to provide educational content and serious games on demand and in an ad-hoc as well as time and location independent way.The CLASHE project targets a wide variety of users: from professional learners and companies executives to univers ...
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 5

 TERMINÉ 
... crucial Top 10 European skills for competitiveness, crucial top 10 European skills for competitiveness, crucial 20 situational learning cases of ICT SMEs, 20 m-Learning interactive serious games, 50 European ICT SMEs’ business professionals in the e-HOW Community, pilot implementation to 25 ICT SMEs’ business professionals in TR, 4 learning labs and a final conference. Partners will reveal foregr ...
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 7

 TERMINÉ 
Title: Game On Extra Time – Serious Educational Games to develop Prevocational Skills in people with Learning Difficulties.Reason: The employment rate for our target group of people with learning disabilities and /or difficulties is only 26% (UK Office for National Statistics). This client group need additional support and innovative pedagogical approaches, matched to their needs, to develop skill ...
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 5

 TERMINÉ 

IF LAB

Date du début: 1 déc. 2014, Date de fin: 30 nov. 2015,

...tual interactive stories.Interactive factual stories can be any creative project that uses digital interactive media to portray factual issues: online journalism, i-docs (interactive documentaries), serious games, historical graphic novels for the iPad, media rich NGO websites, museum installations or locative and educational apps (see http://docubase.mit.edu/ for some examples).At the moment in ...
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 1

 TERMINÉ 

Development of Your Kingdom Come (working title)

Date du début: 28 mars 2013, Date de fin: 27 sept. 2016,

... It is an experimental form that uses minimalistic gaming mechanics or does not use them at all to make the Player focus on its narrative aspect. This is what we want to achieve. We want to put a serious topic in foreground and to make players concentrate on it. On the other side, the mechanics should be suitable for mastering, and be advanced enough to gain the atten¬tion of speedrunners. They fo ...
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 1

 TERMINÉ 
...where navigating around Robben Island brings you to an interactive map showing the cultural events across Europe and South Africa during the 27 years of Mandela’s incarceration (1963-1990) plus a serious game about life on the island based on the graphic novel style.The Nelson Mandela Story in Robben Island is the link promoting intercultural dialogue. The display of Mandela’s cell including the c ...
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 5

 TERMINÉ 
...trong potential to contribute to growth and job creation. However, most survive only with some Regional Authority funding or subsidy and, with the current public funding cutbacks, many are now facing serious threats to their financial survival and ability to realise their full potential as a force for change and economic development.While much research in previously funded projects has focussed on ...
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 15

 TERMINÉ 

Our Radio

Date du début: 1 août 2016, Date de fin: 31 juil. 2017,

...ries to explore their personality and European culture through radio platform that will be created by the participants. Radio is a tool, which can awake creativity of young people, who can talk about serious topics. Young people can show their cultural identity and explore their creativity by creating our own radio, news, music charts, drama radio. It is exact example of inter-cultural dialogue, w ...
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 5

 TERMINÉ 
... the treatment of people who are at risk of social exclusion due to fear and/or apathy associated with a disability. These tools will be in the form of personalised Virtual Reality (VR) scenarios and serious games specifically designed for therapeutic targets and made broadly available via a novel integration of interactive 3D environments directly into Web browsers. The project will perform cutti ...
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 8

 TERMINÉ 

RE@CT - IMMERSIVE PRODUCTION AND DELIVERY OF INTERACTIVE 3D CONTENT (RE@CT)

Date du début: 1 déc. 2011, Date de fin: 30 nov. 2014,

... an immersive visual feedback system as a production aid for actors. The project results will be demonstrated in two application scenarios: An augmented reality application will demonstrate usage for serious gaming in education and entertainment. A production alongside a TV programme will demonstrate new synergies for developing a traditional programme and an interactive application in parallel.
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 7

 TERMINÉ 
...le in (online) communication about health issues. News reporters not only report the cold facts about an upcoming epidemic, but also increasingly employ techniques that are used in novels and movies; serious games use interactive storytelling techniques to improve the health of children; health campaigns use celebrities and role models in order to convince a target audience to adopt healthy habits ...
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 4

 TERMINÉ 
...ith top down and bottom up learning process, discovering new and emergent knowledge, in the form of unknown relations between the Nexus components and policies/strategies; (d) a web-based Serious Game for multiple users, as an enhanced interactive visualisation tool, providing an immersive experience to decision- and policy-makers. The Serious Game will assist the users (as players) in better unde ...
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 28

 TERMINÉ 
... (GHG) and other air pollutant emissions but also a critical parameter regarding road safety, with huge social & financial adverse effects. GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower and guide users to adopt an eco-friendly driving style. This will be achieved, without distracting users from safe driving, through a multidisciplinary approac ...
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 7

 TERMINÉ 
...op core skills in order to be able to enter or sustain their employment on the regular labour market, enriched with intuitive mobile Java and Flash Lite based mobile and internet/PC based educational/serious games;The final outcome will be an entire set of applications and services that will be streamlined via a blended educational and pedagogical framework, making full usage of the interaction po ...
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 6

 TERMINÉ 
RISE tackled the barriers to employment faced by refugees by using a user sensitive development methodology that positioned our target audience as 'Design Partners' in the development of serious games to develop VET skills. The materials developed can: 1. Reduce skills gaps 2. Develop key competencies in Vocational Language Learning and pre-vocational skills gaps.3. Increase the numbers of refugee ...
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 4

 TERMINÉ 

Serious game to train experts in advanced multimodality

Date du début: 1 sept. 2016, Date de fin: 31 août 2019,

...cational institutions in the evolution of their learning methodologies. Indeed, with the development of new technologies, digital tools are more and more used in the educational sector. For instance, serious games are an innovative solution to train with an entertaining methodology, ensuring learners to acquire skills with more interactivity.Hence, digital tools are really efficient for both train ...
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 5

 TERMINÉ 

La culture au service de la réussite

Date du début: 1 sept. 2016, Date de fin: 31 août 2017,

...ledge. This case will have two entries : one entry "Teacher" and input "Students". The entry "Students" will rely on the use of new technologies for academic learning, including using the concept of "serious game", supporting our innovative sense, particularly in the context of our project and the chosen theme .This education pack will include different aspects: the foundations and the educational ...
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 7

 TERMINÉ 

Let’s Gather Together with Researchers at One Night (GREATNIGHT)

Date du début: 1 juin 2011, Date de fin: 30 nov. 2011,

...a researcher and construct DNA helix, create science – oriented film, feed an artificial cow. Construct your own computer and check if it works. Become convinced that our researchers are not so serious – they can laugh and tell funny jokes. Feel like dancing or singing? Come and sing karaoke songs with researchers. And at the end dress up like a famous scientist and dance with our researchers cha- ...
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 4

 TERMINÉ 

PLAY DIFFERENT

Date du début: 1 août 2016, Date de fin: 31 janv. 2017,

...his, coupled with early drug use as alcohol, tobacco or cannabis, has made from this partnership skip the alarm for seeking a healthier alternative entertainment for this sector. We think that a very serious international problem and should be actively mitigated.Today, young people are going through a not very favorable situation regarding non-formal education for the use of technologies. Many you ...
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 5

 TERMINÉ 

GÖNÜLLÜ OL! GELİŞ-GELİŞTİR

Date du début: 1 juil. 2016, Date de fin: 28 févr. 2017,

DESCRIPTION OF THE PROJECT Youth unemployment is currently a serious problem concerning most European countries. Eurostat, October 2015 statistics show that there are 4.610 million unemployed youths in Europe now and the figures regarding youth unemployment is high especially up to the age of 24,which suggests that youths do not start contributing to economy before university graduation.This situ ...
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 8

 TERMINÉ 

Serious game: SKILLS IN THE WIND ENERGY SECTOR

Date du début: 2 nov. 2015, Date de fin: 1 nov. 2017,

...ed to qualify suitable to the wind energy sector´s staff (installation and exploitation) of wind farms - Promote an innovative development of the training in the wind energy sector through a serious game. - To promote the professional development of staff and the competitiveness of the sector. The game technology has an enormous potential to develop with a suitable guarantee the teaching-learning ...
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 4

 TERMINÉ 

Teach me your dance!

Date du début: 10 oct. 2015, Date de fin: 9 avr. 2016,

...responsible of the association and the other partners, are willing to promote traditional dances as mean of cultural expression. In our local community as well in our partners', we've identified serious limitations regarding visibility and promotion of traditional dances at international level, as well as the defacement in non-verbal communication and the blurring of values, traditions and cultur ...
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 5

 TERMINÉ 

Intelligent Serious Games for Social and Cognitive Competence

Date du début: 1 sept. 2015, Date de fin: 31 août 2018,

...ia, dyspraxia, autism spectrum disorder, ADHD). 2) To meet the targets for improving basic skills levels . 3) To improve learning and understanding skills and encourage progression. "Intelligent Serious Games for Social and Cognitive Competence (ISG for Competence)" proposal will help to improve the quality, attractiveness and accessibility of the opportunities for lifelong learning available by ...
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 8

 TERMINÉ 

BIBLIO-TICS: UN BINOMIO FANTÁSTICO

Date du début: 1 sept. 2015, Date de fin: 31 août 2017,

...hools for the activities of the project: Facebook group, blog, moodle platform. -Creation and educational activities related to ICT: interactive book, digital comics, videos, TV programs, serious games, literary contests, elaboration of logo and poster... -Dissemination activities: preparation of TV and radio programs by students, interviews, reports, dissemination of results through a network of ...
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 2

 TERMINÉ 

Games for Learning and Inclusion

Date du début: 1 sept. 2015, Date de fin: 31 août 2017,

... (GAMES) This project is focused on the assessing and promoting the effective use of games in technology for working with children with special educational needs. This can involve both a) the use of serious games based on gamification as a design approach which leverages, based on expert knowledge and the literature base, understanding about technology design which effectively engages, motivates ...
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 6

 TERMINÉ 

Jean Monnet Module of Social and Economic Coherence in the European Area

Date du début: 1 sept. 2015, Date de fin: 31 août 2018,

...pulations, European funding mechanisms). One of the basic goals of the proposal is to provide innovative ways of learning and teaching through the use of game-based learning applications (GBL or ‘serious games’) and simulation interactive methods in the class. A game-based learning application will be developed as an innovative learning tool that will comprise the basic teaching methodology of t ...
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 1