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Serious Games for Social & Creativity Competencies
Date du début: 1 janv. 2013,

Despite the importance of social competence (SC), its systematic building within the school programmes and vocational training is undeveloped. Analyses of training programmes for a variety of professions, show that there are no modules to ensure the development of this basic competence which is fundamental to both social integration&professional self-realisation. This project is dedicated to conceptualizing & development of social competence in terms of training related to adults' education, school curriculum & professional development through creation of special games & exercises using computer technology & environment. A set of 3D interactive simulations regarding social competence&creativeness (games) will be created in EN, BG, DE, NL, TR, SER & LT in 3 modes:1/single player mode - to allow users to experience a pre-authored social competence scenario. 2/ machine mode: These are short non-interactive outcomes from single player mode choices that portray the result of a certain choice. Players are then offered the opportunity to replay the last single player mode sequence or to move on to the next. 3/multiplayer mode - allowing multiple simultaneous users to engage in role-playing social competence scenarios to explore differences, conflicts & ultimately to find resolutions. Each game can be recorded for future play back, & therefore become the source for more single player, & machine social competence scenarios. Hence the system grows over time, & is user-authored. Learners will be faced with our contextualised, ill-structured problems & asked to investigate social competence over meaningful solutions that will directly feed into the games modes. For the game play we would use a contemporary 3D gaming environment populated by user-driven characters, & non- player characters to create a range of realistic & engaging SC scenarios. Targets: PwD (mild learning) & disadvantaged groupsImpact: increased employability & social integration of beneficiaries

Details

  •   399 919,00
  • Education and training\Life long learning (2007-2013)\DEVELOPMENT OF INNOVATIVE ICT-BASED CONTENT, SERVICES, PEDAGOGIES AND PRACTICE FOR LIFELONG LEARNING (KEY ACTIVITY 3)\Multilateral projects
  • Projet sur ERASMUS platform

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