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9 projets européens trouvés

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 TERMINÉ 
Obesity and other lifestyle-related illness are among the top healthcare challenges in Europe. Obesity alone accounts for up to 7% of healthcare costs in the EU, as well as wider economy costs associated with lower productivity, lost output and premature death. Obesity in younger age is an alarming predictor for obesity in adulthood, but also entails short term health complications in juvenile age ...
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 23

 TERMINÉ 
Description The DOREMI project focuses on three main health aspects related to frailty in older people: unhealthy nutrition, sedentariness and cognitive decline. These aspects are the main items at the basis of the DOREMI environment: a context-aware and smart system able to learn and reason about older people, their intentions, preferences ...
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 11

 TERMINÉ 

Creativity REsearch Adaptive roadmap (CRe-AM)

Date du début: 1 oct. 2013, Date de fin: 29 févr. 2016,

This project aims to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence/roadmapping effort to streamline, coordinate and amplify collaborative work towards developing, enhancing, and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries (e.g. art, culture, pub ...
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 17

 TERMINÉ 

Engaging Game-based Home Rehabilitation for Improved Quality of Life (Rehab@Home)

Date du début: 1 oct. 2012, Date de fin: 30 sept. 2015,

The proposed REHAB4LIFE project is intended as an advanced activity – with the involvement of highly qualified medical and technical partners, as well as real patients - aimed at an extensive investigation of the issues related to long-term physical/cognitive rehabilitation processes and the identification of suitable technical solutions to efficiently support them. REHAB4LIFE will enable elderly ...
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 9

 TERMINÉ 

SUstainable and PERsuasive Human Users moBility in future cities (SUPERHUB)

Date du début: 1 oct. 2011, Date de fin: 30 nov. 2014,

The SUPERHUB project aims at realizing a new services mobility framework supporting an integrated and eco-efficient use of multi-modal mobility systems in an urban setting.SUPERHUB provides a user-centric, integrated approach to multi-modal smart urban mobility systems, through an open platform able to consider in real time various mobility offers and provide a set of mobility services able to add ...
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 22

 TERMINÉ 

MIRROR - Reflective Learning at Work (MIRROR)

Date du début: 1 juil. 2010, Date de fin: 30 juin 2014,

Description MIRROR will develop technologies that are integrated in the daily work environment of employees to support learning-on-the-job and experience sharing through reflection.Due to the dynamics in business environments and the large number of changes in job roles and tasks for employees, a time-consuming development of formal learn ...
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 15

 TERMINÉ 

Immersive Reflective Experience-based Adaptive Learning (ImREAL)

Date du début: 1 oct. 2010, Date de fin: 30 sept. 2013,

Description Immersive simulated environments for experiential learning are growing in popularity and will play a key role in tomorrow’s technologies for adult training. The major challenge is to effectively align the learning experience in the virtual environment with the ‘real-world’ context and ‘day-to-day’ job practice.ImREAL provides a n ...
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 7

 TERMINÉ 
The project aims to study and interpret the cultural heritage of pastoral life, with emphasis on the sheep and the shepherd, from a social, economic, ecological and artistic perspective. Shepherding and pastoral life have been connected with a rich cultural tradition, which includes a variety of cultural objects, material and non-material; it is also worth noting that sheep keeping plays a key rol ...
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 9

 TERMINÉ 
ASPIS is a follow up to the LdV PICT project, that produced training material to help citizens and planners to engage in dialog, using IT for the representation of plans with an interactive component allowing citizens to understand urban design better and make comments. ASPIS will create learning products for public participation in planning in two further ways: first by introducing sustainabili ...
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 9