Rechercher des projets européens

12 projets européens trouvés

Recherche sur 125080 projets européens

 TERMINÉ 

KidVenture – increasing the entrepreneurial culture of children through gaming

Date du début: 1 sept. 2016, Date de fin: 31 août 2019,

As referred in a recent document - Entrepreneurship Education at School in Europe (EACEA, 2012) – “Europe faces a number of challenges that can only be met if it has innovative, well-educated, and entrepreneurial citizens who, whatever their walk of life, have the spirit and inquisitiveness to think in new ways, and the courage to meet and adapt to the challenges facing them. Moreover, a dynamic e...
Voir le projet

 7

 TERMINÉ 

Tomorrow´s Land

Date du début: 1 nov. 2016, Date de fin: 31 déc. 2018,

Social innovation has been defined as "New ideas that resolve existing challenges for the benefit of people and planet (Center for Social Innovation) or as "New ideas that work to meet pressing unmet needs and improve people´s lives (The Young Foundation).Never as much as today, is there a the need for social innovators so demanding. The challenges posed to our societies, the profound inequalities...
Voir le projet

 6

 TERMINÉ 
Internationalization is becoming critical for an increasing number of European academic spin offs. Managers of these organizations are in a key position to effectively and strategically deal with the new challenges of the globalization of markets. The GLOBAL-SPIN project aims to develop an innovative and inclusive training tool for managers of academic spin offs on transnational entrepreneurship, ...
Voir le projet

 7

 TERMINÉ 

ChangeMakers | Nurturing the design thinking mindset of children through gaming

Date du début: 1 déc. 2016, Date de fin: 30 nov. 2018,

In the Future of Learning, published by the EU, the authors highlighted three key concepts that should guide learning in the future: personalisation, collaboration and informalisation. And despite the terms are not new, the urgency of placing them at the centre of the learning design and facilitation still lacks priority and action.As the OECD reported in 2015 (Schooling Redesigned: Towards Innova...
Voir le projet

 6

 TERMINÉ 

WaterWorldAdventure – Interactive eBook to improve the Ocean Literacy of Kids

Date du début: 1 oct. 2016, Date de fin: 30 sept. 2018,

Ocean literacy is seen as a prerequisite for Europe’s quest for a more marine-oriented economy and society, embodied in the long-term strategy known as Blue Growth.The development of the new maritime economy can have important socioeconomic consequences in coastal areas and in the marine space. These developments, together with the pressures from human activities and climate change on the marine e...
Voir le projet

 5

 TERMINÉ 

WeAreEurope – Creating a Cohesive Europe

Date du début: 1 sept. 2015, Date de fin: 31 août 2018,

“2013 has been designated the ‘European Year of Citizens’. It marks the twentieth anniversary of the entry into force of the Maastricht Treaty, which first introduced European Union citizenship into the Treaties. In the midst of the socio economic crisis that Europe finds itself in and in the face of solid trends of declining support for the European integration process and of a resurgence of divi...
Voir le projet

 6

 TERMINÉ 

Artful Leadership: developing the new generation of servant leaders through arts

Date du début: 1 sept. 2015, Date de fin: 31 août 2018,

Artful Leadership, developing a new generation of workers and leaders through arts is a collaborative effort, joining HEI, Research and SMEs, in an effort to challenge the business and leadership education in Europe. The word is in turmoil. Globalization, technology, profound demographic changes, financial crisis, ethic dilemmas lead us to question the validity of our educational and management pa...
Voir le projet

 6

 TERMINÉ 
With the rise of Creative Industries in recent years, many places in Europe have seen the rebirth of high added-value crafts and semi-industrial activities. Generally lead by young entrepreneurs or already established businesses and ‘makers’ inspired by ‘new blood’, these new or renewed businesses tend to establish themselves in old (many times abandoned) industrial areas in the city centres or in...
Voir le projet

 6

 TERMINÉ 

Le@d3.0 Academy: WEB3.0 and OER for e-TRAINERS and NEW e-LEADERS

Date du début: 1 janv. 2015, Date de fin: 31 déc. 2017,

Le@d 3.0 Academy intends to create a long term knowledge alliance between Academy and Industry (A&I) to widespread the use of Web3.0/OER by adult educational actors (teachers/trainers/coaches/tutors coming from Universities, Business Schools, HR & Corporate Academies) in the development of the soft e-Leadership skills (Se-Ls) of their final end-users (students/managers/entrepreneurs). Le@d3.0 Acad...
Voir le projet

 9

 TERMINÉ 

Design Thinking Applied to Education and Training

Date du début: 1 sept. 2014, Date de fin: 31 août 2017,

The competitiveness of economies is increasingly dependent on the availability of a qualified and entrepreneurial workforce. European education and training systems continue to fall short in providing the right skills for employability (Rethinking Education, EU, 2012). HEI and VETPRO will need to reposition themselves in the emerging learning landscape. They will need to experiment with new format...
Voir le projet

 7

 TERMINÉ 
Advancis development strategy was designed in order to confirm its role as a knowledge bridge between Portugal and Europe and to support the continuous development strategy of the company to what concerns the pedagogical and technical competences of the learning facilitators and consultants. Therefore, it was critical to Advancis: - Continually improve content and curricula within the areas of kno...
Voir le projet

 1

 TERMINÉ 
The application of more advanced forms of ICT based learning and assessment methodologies for innovation skills is a field that needs to be explored in Europe and mainly at Higher Education level. This project aims to contribute to the development of innovation skills (i-skills) of PhD students and doctoral holders by developing an advanced e-assessment methodology (immersive game) that can be imp...
Voir le projet

 8