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European Projects
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WeAreEurope – Creating a Cohesive Europe
WeAreEurope – Creating a Cohesive Europe
Date du début: 1 sept. 2015,
Date de fin: 31 août 2018
PROJET
TERMINÉ
“2013 has been designated the ‘European Year of Citizens’. It marks the twentieth anniversary of the entry into force of the Maastricht Treaty, which first introduced European Union citizenship into the Treaties. In the midst of the socio economic crisis that Europe finds itself in and in the face of solid trends of declining support for the European integration process and of a resurgence of divisions and narrow nationalisms across the Union, EU citizenship can reinforce citizens’ resilience and their appurtenance to a community of Europeans and thus embody a countermodel. Yet, while promising citizens novel opportunities and rights, challenges to the citizenship status in the EU continue to persist.” (Co-Creating European Union Citizenship - A Policy Review, European Union, 2013).
European Union (EU) citizenship has assumed constitutional importance and has apparently been embraced by many European citizens. While citizens seem more aware of their status under European law, the image they have of the European Union is in a clear decline. A recent Standard Eurobarometer survey shows that between autumn 2009 and autumn 2012, the number of Europeans holding a positive image of the EU has dropped from 48% to 30%, while the number of those with a negative image has risen from 15% to 29%. The reasons for this degradation of the EU’s image can, amongst others, be found in the perception that the recipes it proposed to deal with the economic and financial crisis have not improved citizens’ socio economic conditions over the past few years.
But laws are not enough to makes us EU citizens. Despite centuries of co-living and decades of a Union shaped to bring a long lasting peace and economic prosperity to the Old Continent, we basically remain strangers to each other. This was very clear during the recent (and still prevailing economic crisis), which showed how the UE values could and can be easily questioned when put to the test, with the raise of nationalist feelings. This obviously creates a barrier to a cohesive Europe and to the ability to build on the diversity of Europe to reach higher levels of competitiveness in the global economy.
So, in one hand this disenchantment with EU policies and this lack of mutual understanding among the different European peoples can lead to the termination of the European Project as we know it. On the other hand, the EU needs to create the right conditions to leverage on its diversity and make diversity a strong asset to compete in the global economy.
Although the importance of the Citizenship Education – reinforcing the European Identity, the values of diversity and inclusion, etc. – is widely recognized in the EU, the existing initiatives in this area have generally a narrow scope and are mostly directed towards teens and young adults, leaving aside Children (6 to 10 years old). Acting next to Children is important to guarantee that they grow identifying themselves with Europe and the European project, and with desirable citizenship skills.
The main goal of the project is to create an innovative online educational game for European Citizenship Education of children (6 -10 yo) to:
• strengthen the European identity and the sense of belonging to an Union of countries;
• underline the meaning of European citizenship and teach how to exercise it;
• increase the understanding about all the European peoples and embrace cultural diversity for an inclusive Europe participated by all.
The game will provide a challenging environment in which children will be able to:
• Learn what it means to be a EU citizen, the rights and obligations that come with it, and how to participate in the EU at different levels;
• Learn about several aspects of the EU and of the member states – political, economical, historical, among other aspects;
• Learn about diversity and how to benefit from a cultural diverse environment;
• Exercise and develop transversal competences, including important entrepreneurial skills, like creativity, communication, team work, ICT, etc.
Additionally, project WeAreEurope will also deliver a:
• Game Manual, with clear instruction on how to access and play the game
• Guide for Implementation, with guidelines for the use of the learning game in-class in order to assist teachers and trainers
• Pilot Training, involving training of teachers/trainers and testing with pupils
• Website and a Facebook page on European citizenship with a repository of the materials produced in the project (but not only) and that can be a meeting point for people involved or interested in the topic.
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