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 TERMINÉ 

Enterpreneurship: A Serious Game

Date du début: 1 nov. 2014, Date de fin: 31 janv. 2017,

To create more employment & prosperity we must engage young people in delivering the key social & economic aims of boosting productivity, increasing competition & innovation. All young people will need to develop entrepreneurial skills that will make them more innovative and creative. But how do we make entrepreneurial learning attractive to them? This project and its partnership are designed to: ...
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 12

 TERMINÉ 
...enriching experiences, practices and learning resources related to self evaluation/awareness and digital portfolio developed within previous successful projects carried on by APRICOT, NAVREME and SANVIATOR; - integrating these tools with immersive and experiential and social software tools aimed at improve students engagement and personal/social development; - integrating the self awareness and e ...
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 6

 TERMINÉ 
The DEQU project aims at developing elements of quality assurance in selected “key processes” for practice and professional field oriented higher education under the outlines of the Bologna process as well as the Bruges-Copenhagen process.The focus is on practice oriented higher education institutions with an outlook to their integrative role between vocational education and training and higher ed ...
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 17

 TERMINÉ 
I TUBE project intended to improve the trainers competences, implementing the personalization strategy in the Vocational continuous education courses for adult workers at a risk of exclusion from the Labour Market; empower the training plans for adult learners; increase flexibility in the professionalism of VET trainers; implement the employability of adult workers, starting from the VET trainers ...
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 6

 TERMINÉ 
The process of learning is increasingly understood as social development of knowledge, skills and competences involving communities of practice. Personal Learning Environment “through which learners can explore and create, according to their own interests and directions, interacting at all times with their friends and community”, versus “virtual learning environments”, “merely accessing external a ...
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 9

 TERMINÉ 
The DEQU project aims at developing elements of quality assurance in selected “key processes” for practice and professional field oriented higher education under the outlines of the Bologna process as well as the Bruges-Copenhagen process.The focus is on practice oriented higher education institutions with an outlook to their integrative role between vocational education and training and higher ed ...
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 17

 TERMINÉ 
Main challenges of the ageing knowledge economy are constant upgrading of the skills of the active population and mitigating new and old social risks. People in mid-life are increasingly exposed to risks of exclusion in the labour market and lifelong learning. The inclusion of this age group in HE is one of the main challenges of the education and training systems. TLL is considered a key to devel ...
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 8