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 TERMINÉ 

Raising students' perceived self-efficacy in STEAM to provide opportunities for all

Date du début: 1 sept. 2016, Date de fin: 31 août 2018,

STEAM4U aims to promote equity in STEAM (Science, Technology, Engineering, Arts and Mathematics) education by enhancing 10-14-year-old students’ self-efficacy (perception of their own capabilities) in these fields and, particularly, focussing on those students in disadvantaged situations in STEAM (e.g. girls, ethnical minorities, students from low socio-economic background...). There is a general ...
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 TERMINÉ 
Playground Europe Creating and performing an adaptable game with Apps to connect the curricula of different countries For most of our students Europe will be the place where they will arrange their lives. Their future is closely connected to the prosperity of the European Union. On the other hand Europe relies on well qualified and active citizens who are ready to work for the 21st century. Our pr ...
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