Rechercher des projets européens

8 projets européens trouvés

Recherche sur 125080 projets européens

 TERMINÉ 

Equipping the Next Generation for Active Engagement in Science (ENGAGE)

Date du début: 1 janv. 2014, Date de fin: 31 mars 2017,

The key to engaging the next generation to participate in scientific issues is to change how science is taught. Students gain an image of science as a body of content whereas RRI deals with uncertain areas of knowledge is uncertain, where values and argument matter as much as facts. The shift is hugely challenging. High stakes education systems marginalise teaching about the nature of science. Th ...
Voir le projet

 16

 TERMINÉ 

Creativity REsearch Adaptive roadmap (CRe-AM)

Date du début: 1 oct. 2013, Date de fin: 29 févr. 2016,

This project aims to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence/roadmapping effort to streamline, coordinate and amplify collaborative work towards developing, enhancing, and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries (e.g. art, culture, pub ...
Voir le projet

 17

 TERMINÉ 
Description Social creativity in learningMuch social creativity involves human collaboration through and about artefacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-sta ...
Voir le projet

 9

 TERMINÉ 

Intelligent Tutoring Interface for Technology Enhanced Learning (INTUITEL)

Date du début: 1 oct. 2012, Date de fin: 30 juin 2015,

The objective of INTUITEL is to enhance state-of-the-art e-learning content and Learning Management Systems (LMS) with features that so far have been provided only by human tutors. An INTUITEL-enabled system constitutes an integrated learning environment that configures itself in response to any learner, monitors his/her progress and behaviour, combines these data with pedagogical and methodologic ...
Voir le projet

 12

 TERMINÉ 

Next Generation Teaching, Education and Learning for Life (NEXT-TELL)

Date du début: 1 sept. 2010, Date de fin: 31 oct. 2014,

NEXT-TELL will provide, through research and development, computational and methodological support to teachers and students so that they have available nuanced information about learning when it is needed and in a format that is supportive of pedagogical decision making, thus optimizing the level of stimulation, challenge, and feedback density. Methods and software will be developed that cover the ...
Voir le projet

 13

 TERMINÉ 
LinkedUp aims to push forward the exploitation of the vast amounts of public, open data available on the Web, in particular by educational institutions and organizations. This will be achieved by identifying and supporting highly innovative large-scale Web information management applications through an open competition (the LinkedUp Challenge) and dedicated evaluation framework. The vision of the ...
Voir le projet

 6

 TERMINÉ 

Future gazing TEL: the roadmap for the unknown Learning landscape (TEL-Map)

Date du début: 1 oct. 2010, Date de fin: 31 mars 2013,

This proposal focuses on topic f) of call 5: 'exploratory/Roadmapping activities for fundamentally new forms of learning' to support take-up of those new forms, via 'Awareness building and knowledge management on the results of EU RTD projects in TEL' and 'socio-economic evaluations in education and for SMEs'. We gather information on the current, desired and emerging position of TEL, and on aware ...
Voir le projet

 11

 TERMINÉ 

Transformative, Adaptive, Responsive and enGaging EnvironmenT (TARGET)

Date du début: 1 janv. 2009, Date de fin: 31 oct. 2012,

There is a need to reduce the knowledge worker "time-to-competence". The main aim is to develop a new genre of TEL environment that supports rapid competence development within the domains of innovation and project management.The TARGET environment consists of a learning process supported by the TARGET platform, consisting of a main core of a serious game. Here, the learner is presented with compl ...
Voir le projet

 22