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Creativity in learning through Social Computing an.. (COLLAGE)
Creativity in learning through Social Computing and Game Mechanics in the Enterprise
(COLLAGE)
Date du début: 1 oct. 2012,
Date de fin: 30 sept. 2015
PROJET
TERMINÉ
Description
Social creativity in learningMuch social creativity involves human collaboration through and about artefacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-standard thinking and allowing promising ideas to be transformed into new processes, products, services or business models. To this end COLLAGE will exploit new synergies between the social Web phenomenon, emerging Web analytics, collaboration and gaming technologies to energize and enable social creativity in learning. It will design, develop and validate an innovative cloud-enabled Social Creativity Service-Set that will support the interlinking of learning processes and systems with (i) social computational services for inspiring learners, (ii) social affinity spaces for leveraging expression and exploration, and (iii) social game mechanics for supporting social evaluation and appreciation of creative behaviour.\\n\\nThe goal of the COLLAGE project is to design, develop and validate an innovative Social Creativity Service-Set which will support the synergistic interlinking of learning processes, resources and systems with social computing services for inspiring learners, social affinity spaces for leveraging expression and exploration, and social game mechanics for supporting social evaluation and appreciation of creative behaviour.\\n\\nCreative thinking and activities are motivated by rewards, credits, and acknowledgements by others (e.g., peers). Service: Influencing Behaviours). Through games, we can support evaluation of innovative ideas and appreciation of participation in creative activities without hindering social interaction and exposure to challenging situations and experimentation. The COLLAGE service set will employ advanced game mechanics for leveraging social evaluation and appreciation of creative behaviour in the learning process. The gaming infrastructure will provide challenging situations to learners, empowering them to develop innovative approaches on specific learning topics with added value in their environment.\\n\\nThe high-level technical architecture of the COLLAGE service-set is based on the approach that social creativity can be leveraged with the provision of a set of computational support (social computational systems, affinity spaces and game mechanics) which are provided as cloud services and which can be loosely coupled to existing learning platforms.\\n\\n
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