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 TERMINÉ 

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Date du début: 1 oct. 2015, Date de fin: 31 août 2018,

Almost all school students in 14-19 vocational education have considerable digital competence and experience acquired through access to their own laptop, tablet or smart phone, and their engagement with social media. Most schools and colleges have access to web 2.0 learning platforms, but only a minority of teachers use anywhere near their full potential for interactive, student-centred teaching ...
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 5

 TERMINÉ 

Clusterprojekt für die Luft- und Raumfahrt

Date du début: 1 juin 2016, Date de fin: 31 mai 2018,

The cluster project for the aerospace industry has its origins in 2007. About this project and the state school board Lüneburg contact the BBS Rinteln CFA Marcel Sembat in the Haute Normandie with its partner factories in Rouen in 2007 came about. In mutual visits a mutual exchange was agreed which was first successfully performed in 2008 and successfully repeated in the following years , after de ...
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 7

 TERMINÉ 

Clusterprojekt für die Luft- und Raumfahrt

Date du début: 1 juin 2015, Date de fin: 31 mai 2017,

The cluster project for the aerospace industry has its origins in 2007. About this project and the state school board Lüneburg contact the BBS Rinteln CFA Marcel Sembat in the Haute Normandie with its partner factories in Rouen in 2007 came about. In mutual visits a mutual exchange was agreed which was first successfully performed in 2008 and successfully repeated in the following years , after de ...
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 7

 TERMINÉ 

Auslandspraktikum für Schülerinnen und Schüler der Berufsbildenden Schulen

Date du début: 1 juin 2015, Date de fin: 31 mai 2017,

The primary aim of the placements abroad is to give 62 participants the possibility of acquiring different competences concerning knowledge, skills and attitudes. In this way, not only the personal development of the learners is promoted but also the possibility of getting a job on the (European) labour market. Additionally, it counteracts prospective youth unemployment. Therefore, the Elisabeth-S ...
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 13

 TERMINÉ 
The project A.G.A.E.T. has as leitmotiv the popular Game of the Goose, well spread and known around Western Europe, a game based on travelers and the Way of Saint James. Consists in to design of a desk game and a booklet of instructions inspired in the Game of the Goose including each partner's most representative long distance way, the creation and implementation of a computer version of the game ...
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