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 TERMINÉ 
The general scope of OUTLAND Project, was the creation of a systematic framework for the education and training of Civil Protection Volunteer groups. This framework involves educational material, infrastructure, tools and methodologies targeted to the sustainability of the Projects outcomes, even after its official ending. The Projects deliverables are targeted on both innovation and usability, cr ...
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 6

 TERMINÉ 

The European Digital Mathematics Library (EuDML)

Date du début: 1 févr. 2010, Date de fin: 31 janv. 2013,

In the light of mathematicians reliance on their discipline's rich published heritage and the key role of mathematics in enabling other scientific disciplines, the European Digital Mathematics Library strives to make the significant corpus of mathematics scholarship published in Europe available online, in the form of an authoritative and enduring digital collection, developed and curated by a net ...
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 13

 TERMINÉ 
The main objective of the project is to design the conceptual scheme of a research infrastructure supporting the networking of centres for high-quality research in Slavic lexicography, fostering their scientific capacity, integrating their digital resources and opening them up to the European academic community. The project will provide strategies for the coordination, unification and extension of ...
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 6

 TERMINÉ 
The project will develop the ADONIS e-learning environment to contribute to the development of e-Business in European SMEs, particularly in the Tourism and Culture sector. The ADONIS package (internet-based) will be presented through a range of software solutions, training courseware and support documentation.Training will be provided in the use of ADONIS tools and services for SMEs to operate as; ...
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 14

 TERMINÉ 
The CHIRON project aims at developing reference material, able to present and analyse research outcomes, experiments and best practice solutions relating to new forms of e-learning, with particular regard to the integration of broadband, digital TV and mobile technologies for ubiquitous application on informal and non-formal lifelong learning. Ubiquitous learning refers to on-demand, personalised ...
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