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CO-GAME Collaborative cultural heritage video game creation

Date du début: 1 déc. 2015, Date de fin: 30 nov. 2017,

Videogames have started to be used in the classroom with learning aims beyond fun and entertainment: they are not only tools to teach advanced logics, strategy, design, storytelling or programming but an obvious source of employability for learners: videogame industry is the number one creative industry in the world. However, what remains certainly unexplored is the possibility of guiding teacher ...
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