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 TERMINÉ 
RealLife is an innovative project in which serious gaming and virtual reality are used to improve skills needed in the 21st century and skills needed for employability for those at the edge of society. Training skills in a safe and virtual reality will help prisoners to function in real life and enhance their sense of initiative. The objective is to develop an innovative tool, the RealLife game w ...
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 TERMINÉ 
Dyslexic students, who often have average or above average intelligence, generally only need to be taught in a different manner, with a sound educational intervention, in order to learn basic skills and be as successful as other students. It is estimated that 5 to 10% of students that have traits or a level of dyslexia and 15 to 20% of primary school pupils suffer from a language-related learning ...
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 8

 TERMINÉ 

ICT Ways for Science Classrooms

Date du début: 1 déc. 2012,

In the recent years there has been, at European level, an increase in the implementation of Information and Communication Technologies in Education, due to different strategies and policies implemented in several projects since the 80s. It is necessary, in this context, to analyze, reflect on the current situation and produce guidelines pointing towards the improvement of teaching and learning wit ...
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 10

 TERMINÉ 

Serious Games Network

Date du début: 1 déc. 2011,

Serious Games are specifically designed to change behaviours and impart knowledge and are widely used in training situations, such as emergency preparedness, training for leadership and even citizenship. Learning Games (also a type of Serious Games) are also more and more explored for all levels of education in very different subjects. These games have wide acceptance for their challenging design ...
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