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 TERMINÉ 
This project is in connection with, and operates as a complement to, the works of the European Agenda for Adult Education (Agenda Européen pour la Formation des Adultes, AEFA) in relation to cross-functional skills applied in professional situations. The choices of the Belgian, French and Luxemburgian partners, acting in a consortium promoted by the Public Interest Group (Groupement d’Intérêt Publ...
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 TERMINÉ 

Bouge et décroche ton job !

Date du début: 1 sept. 2016, Date de fin: 31 août 2019,

The school dropout and more precisely the one concerning the 17 to 22 year old population is a real problem for Europe but goes far beyond European borders. Every people is convinced that this problem must be considered as a priority within the European Union. This item is anyway an important part of the Europe 2020 Strategy.2 main objectives are settled:-Reduce the dropout rate in Europe-Increas...
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 TERMINÉ 

PRACTICE

Date du début: 1 janv. 2016, Date de fin: 31 déc. 2017,

The PRACTICE project represents an extension to the innovation transfer behind the video game tool Skillpass-game, which is dedicated to identifying cross-disciplinary skills for and by young people with difficulties. In the same vein, this project envisages developing an auto-evaluation application, a kind of outcome to the process of promoting assets pre-identified by the young person during the...
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 6

 TERMINÉ 

Die IT-Branche im Oberrheingebiet - Basis der Wettbewerbsfähigkeit (IT2R)

Date du début: 31 déc. 2008, Date de fin: 30 déc. 2011,

Lobjectif du projet IT2R est de fédérer les clusters TIC existants (Rhénatic, CyberForum, Medien Forum, entreprises de la région de Bâle, IT-Forum Rhein-Nekar) au sein de lespace du Rhin supérieur.Ziel des Projekts ist es, die vorhandenen IT-Cluster am Oberrhein (Rhénatic, CyberForum, Medien Forum, Unternehmen in der Basler Region, IT-Forum Rhein-Nekar) zusammen zu führen.
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 15

 TERMINÉ 
Ludo Ergo Sum is all at once a learning tool and basis for action. It will simplify and homogenise the variety of practices which had so far been applied to identify and capitalise on knowledge gained from non-formal learning experiences. Its objectives are to:1. Help the final users of the tool (youth workers, job counsellors, voluntary work/work placement coaches, trainers, etc.) apprehend and c...
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