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We Welcome Work - Online apprenticeship simulator for introducing work strategies to teachers, students and companies
Date du début: 1 sept. 2016, Date de fin: 31 août 2018 PROJET  TERMINÉ 

We accept that “education is the most powerful weapon which you can use to change the world” (Nelson Madela) and thus our vision has always been to provide our learners of all ages with the key competences and skills in order to equip them to explore their potential and capabilities in reaching out to succeed in life.Our contribution to achieving the targets set in Europe 2020 Strategy has introduced us to the world of collaboration, building of knowledge and skills alliances, mobility of policies and good practices that will enrich the quality and competitiveness of the services provided.We have opened up new routes for raising the effectiveness of our education and training programmes in order to equip learners with employability and entrepreneurship skills for the changing labour market for growth and development.The economic crisis has placed education, training and research in the spotlight for offering solutions to the challenges faced by the EU Member States. We are committed to make the potentially “lost generation” into a “generation of smart, sustainable and inclusive growth”.The main aim of our partnership is to offer non-formal opportunities for young people to acquire employability, entrepreneurship and digital skills to support their transition from school to the world of work thus achieving a better skills match and career orientation. The project’s main aim is to facilitate students’ induction into the world of work by connecting the theoretical knowledge they acquire at school with the world of work. The main objectives of the project are:- Investment in technical and vocational education, training and apprenticeship programmes by introducing free and easy access to interactive simulation job related tasks.- Synergies between the consortium teachers-students-companies with a view to bridging the gap that students have in their experience.- Involvement of students in an interactive training session of apprenticeship, simulating various jobs situations in the form of animation problem-solving game.- Practical activities with students and development of various competences: workplace skills, problem-solving, teamwork, foreign languages, IT and social media skills, communication and cultural skills, etc.The project intellectual outputs, results and target group are the following:IO1 – Job profiles and best practices promotionIndicators:- 50 job profiles from 5 countries (RO, CY, DE, IT, ES)- 25 best practices previous projects or activities implemented on job career orientation- 50 students involved in testing the resources and provide feedback- 25 teachers involved in testing the resources and provide feedbackIO2 - Toolkit package for teachers and school counsellors Indicators:- 1interactive test for competences evaluation - 1 toolkit for teachers - 25 teachers involved in evaluation and feedback- 50 students involved in piloting the competences interactive test IO3 - Online Apprenticeship SimulatorIndicators:- 6 interactive online apprenticeship simulators, including various scenarios and tasks from different job profiles- 140 students, including with fewer opportunities: disability, cultural differences, educational difficulties, refugees - 35 teachers involved in working with students in testing the online work places simulationsIO4 - Motivational practices and videos from companies dealing as promoters of young skilled workersIndicators:- Network of 35 companies from different working fields- 1 company tutor’s guide in career guidance and workplace preparation and motivation for their future employees- 10 promotional/motivational videos from companies on career guidance for students and young people

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