VFX: Script to Screen
Date du début: 5 janv. 2015,
Date de fin: 4 déc. 2015
PROJET
TERMINÉ
VFX: Script to Screen equips producers, directors and creatives with the tools to make artistic, budgetary and technical decisions in relation to VFX, and provides a “big picture” understanding of how VFX impacts on various aspects of prep, production and post. The programme enables participants to: identify different VFX requirements for diverse projects and budget levels; discuss budgeting and scheduling for VFX; identify the team you need to build for VFX projects; explore the planning, visual structure, storyboarding and pre-visualisation of a project; explore the requirements of shooting VFX and on-set VFX issues; enhance understanding of key VFX post-production processes; and enhance understanding of the interaction between VFX, games, and transmedia content.VFX: Script to Screen is aimed primarily at producers and directors who wish to gain the skills to produce and manage a VFX project from development to post-production. Key creatives such as cinematographers, editors, post-production supervisors and production designers may also attend. The 2015 edition took place in Dublin over two main modules: Concept Development, Prep and Production in June; and Post Production and VFX in September. Designed in collaboration with the VFX Association of Ireland, the programme offered a practical and relevant approach to understanding VFX at the level of independent, European co-production, and provided participants with a full overview of how VFX operates on set via a live location shoot, as well as an in-depth look at key VFX processes at post-production stage. Through a combination of practical demonstrations, case studies, plenaries, and one-to-one meetings, the 2015 edition offered a practical insight into how European filmmaking professionals can engage and collaborate with VFX practitioners.The 2015 edition of the programme focused closely on the rapidly shifting film production landscape. Filmmaking is no longer divided along prep, production and post-production lines; the boundaries between all these stages are blurring. Production Designers are increasingly working with VFX teams to realise world-building goals; new roles that span production and post are emerging, which acknowledge and address the often complex relationship between digital and physical production. Animation and live action are linked in the burgeoning CG elements that go into many feature films; innovations such as virtual production are enabling filmmakers to see how digital environments interact with live action performers in real time. All these issues were explored in Module 1 of the 2015 programme, and practically demonstrated during the VFX shoot.Module two of the programme also explored opportunities in the VR space, and offered perspectives on how innovative VR content will have wide-ranging and unexpected functions. This is content not just as art or entertainment, but as educational tool, but also points to a more traditional cultural function: content as an immersive, theatrical, storytelling experience. These developments will serve to pull the parallel sectors of games, animation and film, including VFX, more cohesively together
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