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The Gentleman
Date du début: 26 mars 2014, Date de fin: 25 sept. 2017 PROJET  TERMINÉ 

Imagine a game that combines the humour of Chaplin’s silent comedies, the visual splendour of Disney’s early cartoons and the über-musicality of Gene Kelly’s dancing. This is The Gentleman: a game about music, flow, strolling and strutting and feeling good. It is a 100% feel-good game, set in the time around the Great Depression. The Gentleman aims to introduce kids - and their parents - to a universe of another time. This is the Golden Era of Hollywood told on a medium the kids are familiar with - the video game. Through a universally moving story, stunning (and even bouncing) visuals, and fun, rhythm-based gameplay, kids will be become familiar with the aesthetics of the old Masters in a completely new way. The player steps into the dancing shoes of Chuck. Chuck’s mood is infectious - literally. When he is happy, the world physically bounces with joy. When he is unhappy, all colours of the world dilutes and disappears. Chuck is poor, but he’s got rhythm, music, and his girl, so he doesn’t ask for anything more. Then Clara, his childhood love, falls for the evil-but-charming billionaire Buck Cranston. Chuck is devastated and the world loses all colour. He knows only one thing: he cannot live his life without her. He must win her back. He must become The Gentleman. Each section of the game has its own unique music track which will set the tone and feel of the level. During a level the player will travel through a location, such as a cityscape, a Gentleman’s club or a public park. Chuck walks down the street to the tune of old-timey music. The player builds the music up by skipping, jumping and performing a mix of rhythm game mechanics, and freestyling sections, that must be timed to music. It is not always obvious what the player must do to progress - at one point Chuck needs to buy flowers for Clara. To do this, the player must find a way get rid of the police man who is preventing the florist from opening and then help the florist to find his lost flowers.

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