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The Community Network Game (CNG)
Date du début: 1 févr. 2010, Date de fin: 30 nov. 2012 PROJET  TERMINÉ 

Gamers on an MMOG may become an active community having common interests, adventures and sharing common objectives.The CNG project intends to enhance the activities between the online gamers and develop the tools for generation, distribution and insertion of User Generated Content (UGC) into existing MMOGs.The CNG project intends to research and develop (1) in-game community activities using in-game graphical insertion technology and (2) a P2P architecture for the distribution of UGC.(1) The In-Game Graphics Insertion Technology (IGIT) is an innovative technology of replacing or inserting content to the game in real time without the need to change the game's code in the client or server. IGIT can be used to change existing game objects and to insert additional objects on demand. For example, Player face can be customized, billboards can be added, and area on the screen can be allocated for user information. The technology does not require any change to the game code. By implementing the technology on multiple games it is possible to create a community that is not limited to a specific game or publisher and can be extended to share any information between the users in real time.(2) Current MMOG architectures rely on the idea that central servers are responsible for hosting all the items needed and shared during a game.The New Community Project proposes to integrate a P2P overlay into an existing MMOG architecture to stream user-generated content (3D animated objects, video) from one user to other user or from one user to many users. This traffic represents a real challenge to the network being already occupied by the MMOG client server data.The project intends to research and develop new techniques for P2P 3D/Video streaming that are "friendly" to the MMOG client server communication.

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