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Sound And Music for Everyone Everyday Everywhere E.. (SAME)
Sound And Music for Everyone Everyday Everywhere Every way
(SAME)
Date du début: 1 janv. 2008,
Date de fin: 31 déc. 2010
PROJET
TERMINÉ
Music making and listening are a clear example of a human activity that is above all interactive and social, two big challenges for the new communication devices and applications. However, to date music making and listening is usually a passive, non–interactive and non-context sensitive experience. The current electronic technologies, with all their potential for interactivity and communication, have not yet been able to support and promote this essential aspect of music making and listening. This can be considered a significant degradation of the traditional listening and music making experience, in which the public was (and still is) able to interact in many ways with performers to modify the expressive features of a music piece. The main objective of the SAME project is to create new end-to-end systems for mobile active, experience-centric, and context-aware active music listening. The project will try to answer to questions like "Which will be in the next 5 years the corresponding of the current iPod?"; "What kind of markets would such new devices open up?" The general objectives of the SAME project are threefold: (i) to define and develop an innovative end-to-end research platform for novel mobile music applications for participative, experience-centric, context-aware, social/shared active listening of music, for a broad target of non-expert as well as expert users; (ii) to investigate and implement new communication and interaction paradigms for mobile music applications based on high-level, expressive, non-verbal multimodal interfaces, empowering the user to influence, interact, mould and shape the listened content, by intervening actively and physically into the experience; (iii) to develop new mobile context-aware music applications, starting from the active listening paradigm, which will bring back the social and interactive aspects of music to our information technology age.
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