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Reusable low-cost platform for digitizing and preserving traditional participative sports (RePlay)
Date du début: 1 mars 2013, Date de fin: 29 févr. 2016 PROJET  TERMINÉ 

Sport is the most universal and accessible of cultural pursuits. European Traditional Sports and Games (TSG) are as diverse as our cultures. TSG organisations work tirelessly to promote participation in their sports, but also as custodians of custom, language and history. The TSG club or playing field is often the focal point of community life. Trends in globalisation have led to a convergence of spectator interest to just a few mainstream sports with culturally homogonous identities. Re-Play will focus on two families of TSG (Gaelic and Basque), that are integral to the fabric of their communities of origin and have successfully staved off this trend of convergence. Gaelic and Basque sports are also practiced internationally and experience high levels of participation amongst all genders and age groups. They also share common techniques and forms of play and thus, open the opportunity for the Re-Play project results to be applied to other TSGs. To this end Re-Play will include an advisory group of other TSG associations and its results will be made available under Open Source or Hybrid license models. Re-Play proposes a study of the biomechanics and play dynamics of a number of sports and the creation of capture methodologies which balance cost and effectiveness. The platform will use off-the shelf and sensors and leading-edge studio rigs. Such an approach will allow the styles of play of elite sportspersons (national heroes) to be captured with precision for posterity, and amateur sportspersons (local heroes) for the more routine elements of play with inexpensive setups as well as a comparison of the two approaches. Re-Play includes novel 3D rendering and interaction for coaching, teaching and entertainment to allow a user practice new basic skills and to emulate their hero. A video only approach is included to recover techniques of past players from legacy video content, thus allowing for an analysis of the evolution of the sport into the future.

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