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MONEY MASTER - Improving Financial Literacy Among Youngsters
Date du début: 1 nov. 2012,

Those who are less financially literate are more likely to have problems with debt, are less likely to save, are more likely to engage in high-cost credit, and are less likely to plan for the future. Financial literacy provides greater control of one’s financial future, more effective use of financial products and services, and reduced vulnerability to overzealous retailers or fraudulent schemes.The levels of financial literacy in Europe are, however, low, as recognized by EC’s COM(2007) 808 and OECD studies.Acting since young ages to improve financial literacy should be, therefore, a priority. Young people are in transition from childhood to adulthood. Soon they will be called to take on new responsibilities (having a car, a house, setting a family) and will gain an increasingly access to financial services including credit, savings and insurances.The project aims to develop an innovative pedagogy and approach to learning, based in ICT, that can be applied in formal, non-formal and informal education settings, for delivering key financial literacy competences to youngsters. The main outcomes will be:- a computer game that provides a simulated real life-like environment in which users are presented with key financial concepts and are required to make decisions regarding the use of money;- a toolkit - guidelines for using the game in different education settings, financial handbook and game user manual - for teachers, trainers and also in part for young people using the game.The main outcomes will be available online, have multi-lingua support (EN, TR, PT, DE, ES, LT) and the computer learning game will follow WCAG 2.0 requirements, thus enabling for a wider dissemination and future impact.

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  •   294 163,00
  • Education and training\Life long learning (2007-2013)\DEVELOPMENT OF INNOVATIVE ICT-BASED CONTENT, SERVICES, PEDAGOGIES AND PRACTICE FOR LIFELONG LEARNING (KEY ACTIVITY 3)\Multilateral projects
  • Projet sur ERASMUS platform

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