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Maenas Down
Date du début: 25 mars 2014, Date de fin: 24 sept. 2017 PROJET  TERMINÉ 

The story starts in a space where crablike galactic mothership Maenas warps into vast Pleiades. Elders - an ancient race which mastered transcendental and time-space continuum have a plan to colonise a promising planet. Suddenly Navigator loses control over the ship; she takes a different course toward notorious Toxon, a planet they have encountered before. A player takes a part of a bold Captain and the play starts when he lunches a shuttle from transporter to planet’s surface to find out what or who is directing Maenas. Game features an open sand box world. Most of the game is happening on a desert, incinerated surface of a planet, full of dust, burned down trees and rather low visibility. A player - Captain uses his troops to form a formation to defend and attack other players or AI positions. When additional quests are presented to player, he can use his shuttle to board it and move longer distances with it.Players receive from their base a small amount of manna per second. Moderate amounts of manna are rewarded for defeating hostile units. Manna is used by Captain to issue commands to units: heal, shield and attack.Game play is interrupted with short cut scenes at points where player completes required quests. Cut scenes are interactive 3D animations, using motion capture and facial features tracking. The specialty of a game is poetry generator. Player and each NPC character have a generated family tree, weapon and history of heroism and stamina. The computer algorithm observes game state and depending on the situation generates verses in dactylic hexameter of Homer’s Iliad. The data is inserted in verses and the player can read and share the achievements of his past battles in poetic form.

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