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Looking for Enhancement of Virtual Environments for Learning
Date du début: 1 sept. 2016, Date de fin: 31 août 2018 PROJET  TERMINÉ 

In the LEVEL project the consortium intends to build a serious game as a showcase to integrate mathematic learning content from a school curriculum into a mobile game that is highly motivating. The consortium will develop the game for mobile devices and make it available for free so that thousands of learners can benefit from it. It will also study the quality of learning achieved through the game, thus contributing to the further development and advancement of mobile learning and game-based learning.Young generations grow up in a world which is vastly different from the world that existed just a few decades ago. However, educational methods are very slow to change and don’t appropriately reflect the way that young people prefer to learn. For instance, many young people don’t read books for entertainment any more, so learning from a book feels “unnatural” for them. In order to offer great chances of learning that resonate with its target groups the world of education should further explore new approaches and methods of integrating them into school. In recent years serious games have shown an interesting potential to motivate young learners. However, so far very few well-working examples exist that successfully combine high motivation and fun with a solid learning experience. For this reason it is necessary to continue the study of new game approaches that integrate learning content seamlessly into the gameplay.In the project LEVEL the consortium intends to develop a serious game that can be played on mobile devices and meets the challenge of helping the player acquire knowledge while at the same time being fun to play.The idea is to create a jump and run game which lets the players control the game character by learning. This is accomplished by a system which replaces the usual controls with player knowledge input that is directly connected with different actions the character performs. This method and the fact that the game will run at a high pace (the character will continue to run ahead) forces the player to find the correct input as fast as possible. The game has the potential to progress from simple actions at the start that the character is able to perform to a large variety of controls and obstacles in the game. In this way enhanced knowledge will reward the players with better actions and more options which serves as motivation to learn more in order to enhance their skills.In the project the game will be linked to the school subject mathematics and the consortium will study the effects the game has on the learning process. Teachers and students will be involved in the design process to make sure that the game can adequately pay attention to learning requirements as well as to the learner’s interest.

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