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Learning Augmented Reality Global Environment
Date du début: 1 nov. 2011,

Knowledge is a key issue in the Europe 2020 Strategy. One of the priorities of the strategy - smart growth is driven by complex interactions between technical, social, economic, and human factors. The developments are being pushed by forces which find their next direction of gradual evolution. The project - Learning Augmented Reality Global Environment (LARGE) - is designed to create a new type of learning environment that supports the educational/training institutions in delivering their curriculum in the most attractive and effective way for the learners. The Augmented Reality is a known technology, which is used in some areas of the social and economic life – marketing and advertising, entertainment industry etc. but is poorly used for educational purposes – only in some individual cases due to its complex nature. Aim of the project is to build a global environment, based on this technology, simplifying the process of augmented reality content creation, allowing all educational/training institutions to benefit from its undoubted advantages. This Global Environment consists of a platform, serving as a basis for the system and an integrated content development tool, which will allow the creation of appropriate educational/training AR content by the target groups.

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  •   399 427,00
  • Education and training\Life long learning (2007-2013)\DEVELOPMENT OF INNOVATIVE ICT-BASED CONTENT, SERVICES, PEDAGOGIES AND PRACTICE FOR LIFELONG LEARNING (KEY ACTIVITY 3)\Multilateral projects
  • Projet sur ERASMUS platform

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