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Interactive Mobile Assisted system and Guidance learnING for RFID technology

Interactive Mobile Assisted system and Guidance learnING for RFID technology (iMAGING), uses a new teaching and learning methodology about the application of new technologies for product identification and traceability like RFID (Radio Frequency IDentification) in the business world. The creation and transfer of knowledge through this new methodology is reflected in the subsequent development of an innovative interactive system to assist during the learning process. This new system works in mobile devices where the user is able to interact, to learn and achieve new knowledge in the application of the RFID technology. This system uses a new learning methodology and an interactive platform where the users can access to the learning content. The learning content is available for all kind of mobile devices, such us mobiles, tablets, PCs, etc., and different platforms like Android, iOS, Blackberry, etc., since it is a webapp.The project was done in cooperation with 4 European countries, the tool is be available in English, German, Polish, Portuguese and Spanish. The partnership involved organizations with experience in past Leonardo Projects and experience in the educational and technical field, ensuring complementarities. In addition, the fact that there were Research Organizations involved means that it was easy to reach the target audience, during the test and evaluation phase but also during the dissemination activities. The main project outcomes were the following:• Design and development of a new learning methodology for the application of new technologies of product identification like RFID technology. • Implementation of an innovative and interactive system for assisted orientation and users' apprentice about the use of RFID in the textile sector, which works in all kind of mobile devices.• Validation of Formal, Non-Formal and Informal Learning, to assess the knowledge, skills and competences that are developed by the users/trainees during the learning immersion.• Development of a platform webapp for diffusion and promotion of the project results.

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