-
Page d'accueil
-
European Projects
-
Innovation in VET for Jobs and Employment
Innovation in VET for Jobs and Employment
Date du début: 1 nov. 2016,
Date de fin: 30 avr. 2019
PROJET
TERMINÉ
BACKGROUNDThere is an urgent need to introduce new models of innovation in VET and in all educational system, especially if they are connected with the achievement of the EU 2020 goals defined and declared in the Europe 2020 flagship initiative An Agenda for New Skills and Jobs(ensure that people acquire the skills needed for further learning and the labour market through advanced and innovative VET) but also in ET2020 strategy, Opening Up Education policy and Erasmus+ horizontal and VET-specific priorities.REASON FOR THE PROPOSALThe proposal is in line with the above mentioned policies/strategies.The elements the proposal is based on are:- Introduce strong innovation in the VET system thanks to alternative and successful methodologies and approaches to the learning environment, in order to create a novel system aimed at job-oriented learning: the partners are aware of the lack of an effective system to transfer knowledge and provide learners of skills necessary for self-employment or employment- The selected methodologies/approaches are: Entrepreneurship education, Work-Based Learning, Creative Problem Solving Methodology, Web 2.0 tools for VET, Gamification, Simulation and Digital storytelling, Open Educational Resources, ECVET implementation. The PROJECT PROPOSAL is about innovation in VET and would like to explore innovation in VET in Europe and create several guidelines (interactive, practical and easy-to-use tips) about the ways to introduce a revolution in a job-oriented VET system.OUTPUTS/RESULTS The project aims to:• Research, explore and discover from across EU successful GOOD PRACTICE examples about innovation in VET • Promote the development, testing and implementation of INNOVATIVE PRACTICES/METHODOLOGIES in VET: Entrepreneurship education, Work-Based Learning, Creative Problem Solving Methodology, Web 2.0 tools for VET, Gamification, Simulation and Digital storytelling, Open Educational Resources, ECVET implementation.• Transfer the knowledge about the METHODOLOGIES through a large series of interactive GUIDES describing the methodologies, explaining in detail how to implement them in VET, introducing tips and providing a suggested quality management system• Create a WEBSITE integrated with Wiki, Blog and Social Networks containing a DATABASE OF MATERIALS TRANSLATED into all partners’ National languages to promote and encourage extensive exploitation and dissemination• Stimulate ENTREPRENEURSHIP and WORK and JOB-ORIENTED LEARNING • Disseminate the project outputs and results throughout EU with a database of OPEN EDUCATIONAL RESOURCES available through open licences thanks to intensive traditional and social media campaings• Arrange a series of MULTIPLIER EVENTS involving a large number of stakeholders to foster exploitation and dissemination of PROJECT Intellectual Outputs.IMPACT ENVISAGEDThe partnership will bring together partners coming from several countries and their stakeholders, both academic and private, with the synergic power to reach a very large and diverse audience. The double-route to follow in the project is:- Transfer innovative methodologies and approaches for VET to any interested parties (schools, higher education system, VET providers, adult learners, Erasmus + projects etc.)- Recognise and validate the knowledge within partner staff thanks to ECVET system and a Memorandum of Understanding to validate a “Innovator in VET” profile.- Create a network of European stakeholders interested in the introduction of innovation in Educational system.
Accédez au prémier réseau pour la cooperation européenne
Se connecter
ou
Créer un compte
Pour accéder à toutes les informations disponibles