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GroundForce: Grounding Natural Language Semantics in Video Games (GroundForce)
Date du début: 1 oct. 2016, Date de fin: 31 mars 2018 PROJET  TERMINÉ 

"While language is a natural way to interact with artificial characters or agents in video games, communication with agents currently tends to be limited to menu systems. To achieve smooth linguistic communication, utterances need to be grounded in the situation in which they occur. That is, the meanings of utterances must be learned from observing their use in some naturally occurring perceptual context. Recent years have seen much progress in the development of visually- or auditorily-grounded language understanding using novel machine learning techniques such as deep learning. At the same time, companies like Google DeepMind have introduced deep learning models that can learn to play games at super-human levels. We propose to take this research to the next step, by grounding natural language in video games.Grounding natural language in video games yields two main benefits. The first benefit is commercial in nature: with the global market for video games expected to reach $100 billion by 2017, there is clearly a large demand for more sophisticated interaction with in-game agents. Secondly, video games are a natural way to explore artificial intelligence techniques in a "simulated" world that is easier to understand computationally than the extremely complicated "real" world.The current project will explore natural language grounding in a small number of appropriate games. Once we are capable of grounding natural language in these games, we can translate utterances into straightforward actions for artificial agents. An example might be telling your team members to follow you, to take the left flank, or to duck when they are being shot at. Given the recent developments in machine learning and grounded language understanding, we believe that now is the perfect moment to explore these possibilities further."

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