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Drift
Date du début: 3 mars 2015,
Date de fin: 2 sept. 2018
PROJET
TERMINÉ
Drift is an adventure-action game with a great agility component, created in a fascinating dream world, with a strong visual and musical weight. Through a rich narrative, player will seek for her own improvement and learning. Player will live the Arktos’ adventure – a dowser young man who, along with his crew, sales and manage a (boat) floating island. His own primary objective is to rescue Bree, their lost captain, while learning to lead the crew and to deal with the world.At the beginning of the adventure, the crew loses the captain. Arktos will have to undertake the island control. Captain’s disappearance and main crew’s way of life (resources trade) force Arktos to travel and discover the world looking for answers. Missions awaiting will nourish Arktos, who will acquire qualities, leading him to become a better and complete human being.The game world is set in a pre-industrial environment. It contains typical features of the Classical Antiquity (Ancient Roman period), Middle Ages (Feudalism) and Modern Era (Navigation, Exploration, Cities, pre-industrial Engineering). Thus, it will feel like traveling back to the 17th Century, but without all the necessary tools to progress further as our society has already done. At the same time, it will own animist elements of undeveloped civilizations.Main selling points are summarized as follows:• A fascinating 3D oneiric world. A Graphic Appearance and an Original Soundtrack absolutely intertwined, to create a unique and breath-taking atmosphere.• Streamlining adventure mechanics, providing an adventure game like "The Legend of Zelda" but with the agility of an action game such as “Assassin's Creed”.• A powerful and consistent narrative, allowing the deep player’s immersion. • An innovative mechanics for dialogues.• The incorporation of Resource Management aspects within an action-adventure game, which enriches the overall gaming experience.• The game will exceed 30 hours of play.
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