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Disconnected, discouraged, disenabled? Let’s code!
Date du début: 1 nov. 2016, Date de fin: 31 déc. 2018 PROJET  TERMINÉ 

CONTEXTSThe DIS-CODE project aims to train students at drop out risk on improving digital skills and learning maths by studying coding, the 21st century language developing transversal skills such as abstract and analytical thinking, logic and problem solving. The used method will be mainly the one of the flipped classroom, where the traditional lesson method is flipped, meaning that class lectures are substitute by home lessons, and home-works are substitute by exercises in class.Digital literacy for European citizens is so much relevant to the EC that the Digital Agenda is one of the 7 pillars of the Europe 2020 Strategy, proposing to better exploit the potential of ICTs in order to foster innovation, economic growth and progress across Europe. But, although the ICT is part of daily life for many Europeans, some parts of the population are still excluded from media literacy in the digital environmentStopping school drop-outs is also one of the significant challenges EC is tackling with: Being early school leaving linked to unemployment, social exclusion, and poverty, there are many reasons why some young people give up education and training prematurely: personal or family problems, learning difficulties, or a fragile socio-economic situation. The current project proposal suggests an innovative method to teach digital skills, maths and basics of coding to students at drop-out risk by developing ad-hoc training mainly based on flipped classroom, suitable for both involving more families into students’ education and tackling with learning difficulties through a more personalized and tailored approach. Through flipped classroom model, students can focus on learning by doing, with the teacher guiding the way, being the lecture no longer the driver of concept mastery. Flipped classroom model is endorsed at EU level: apart from the appraisal of several examples of EU funded projects, based on this model, according to the “Horizons Report Europe: 2014 School Edition”, co-authored by the European Commission and New Media Consortium, the flipped classroom are one pedagogical example of hybrid learning that requires students to engage with web-based content at home, while class is repurposed as an opportunity for teachers to mentor individuals and groups, and for students to problem solve and work together with classmates.OBJECTIVES-Development of digital literacy and mathematic skills for students at drop out risk, especially by learning basics on how to program. -To learn coding means to keep up-to-date personal competences and transversal skills, such as problem solving, team work and analytical thinkingPARTICIPANTSStudents within the range 12-18 y.o. (junior and upper secondary school, according to countries differences - 50 pax/country) at drop-out risk and fellow students, involved through peer-to-peer dissemination events (about 100 pax/country). Direct beneficiaries are the involved schools and indirect beneficiaries are trained students’ families and the whole society itselfACTIVITIES- Development of a training course: from basic computer training towards coding. Coding will focus mainly on learning maths. - Creation of a “DIS-code” community based on: platform with life-assistance, games, a forum moderated on a daily basis, social network-groups. Such community will be possibly linked to existing movements and networks, in order to strengthen it and guarantee its sustainability beyond the project life-span.- Peer-to-peer events where trained students will become trainers of fellow students, introducing them to basics of coding. Events will take place mainly during the EU Code Week, across all involved European countriesMETHODOLOGYThe project methodology is based on 3 principles:1Develop products that are the best suited to the needs of the target groups identified. 2. Make the products of the project sustainable and usable for a large number of stakeholders even after the end of the eligible period. 3. Develop a learning process based on “active learning”, “learning by doing” and “Edutainment” principlesRESULTSThe foreseen result of this project proposal is a step forward fight against school drop-outs, increasing numeracy and digital literacy of students at risk: by teaching students at risk basics of coding, we foresee they can feel a better accomplishment and personal satisfaction into their lives leading to a more active participation at school and better results at their curricula.The application of flipped classroom will lead to equal opportunities for students to receive education, to battle dropouts, to strengthen isolated communities and to use innovative and new methodologies in ICT in the educational system. This is the result of: an effective use of ICT to support students’ learning, student driven learning environment and student collaboration for project-based learningIMPACTBetter social inclusion leading to increasing involvement on societies of groups at risk

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