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CreAting Machinima Empowers Live Online Teaching and learning
Date du début: 1 déc. 2013,

CAMELOT is unique in its aim to promote the role of video production in language teacher training. It is innovative as it takes one of the latest technologies – machinima – and uses it to empower 21st century language learning and teaching through the use of a) user-generated video content, b) a task-based language teaching approach based on learner engagement, authenticity and creativity, and c) an online community of practice in which open educational resources (OERs) are available via a repository.Machinima is a neologism deriving from machine and cinema and refers to the use of real-time 3D computer graphics to create and record cinematic productions. The actors in machinima are avatars and the environments they inhabit typically belong to a virtual world such as Second Life. Action within the virtual environment is recorded with the use of screen recording software and the productions are sophisticated and authentic as well as lean and cost-effective. Machinima can be used to simulate real-world interaction and dialogues in realistic 3D environments.The aim of CAMELOT is not simply to provide a set of language teaching resources that instructors can use, but to provide the technological and pedagogical know-how for teachers to create and adapt machinima for their own particular EU teaching environment. Based on a thorough understanding of personalised learning and the diverse needs of language learners, CAMELOT aims to provide a digital repository of language learning materials utilising machinima, as well as training guidelines covering the technical skills required to produce them.All outputs from the project will use Creative Commons Licensing and language educators across four sectors in the EU will be able invited to actively engage in their use and dissemination.

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  • Education and training\Life long learning (2007-2013)\DEVELOPMENT OF INNOVATIVE ICT-BASED CONTENT, SERVICES, PEDAGOGIES AND PRACTICE FOR LIFELONG LEARNING (KEY ACTIVITY 3)\Multilateral projects
  • Projet sur ERASMUS platform

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