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Child
Date du début: 3 mars 2015, Date de fin: 2 sept. 2018 PROJET  TERMINÉ 

“Run! They’re coming.” In a country torn apart by war, a mother is stranded alone with her 5 year old daughter and 12 year old son. As enemy soldiers approach, she does the last thing she can do to save her children: She lets them go. Child tells a timeless story of being forced to flee from dark, external forces outside your control - and tells it through the eyes of a Child. This creates an emotionally rooted understanding of real people fleeing from real war that is relevant to everyone in our society … and seems to become even more every daycak. On the surface the universe of child resembles Europe of the 1940’s, but it’s difficult to identify the specific time period or to pinpoint languages or locations. This could be anytime, anywhere. “Take your brother’s hand.”The brother is the guardian - he watches out and will protect her as best he can; but it is YOU who control the little girl. It’s your responsibility to guide her towards freedom, keeping her out of harm's way. Just like any 5-year old girl she gets distracted easily - she is attracted to nice things, like swings and flowers. And she is repelled by scary things like guard dogs and robots. Meaning: you don’t have absolute control over the girl.Child has three main game references: it takes the 3rd person explorational gameplay from Journey (SCEA 2001), the deeply personal and emotionally charged story from Papa & Yo (Minority, 2012) and the core 3rd person stealth gameplay from the Metal Gear Solid series (KCEJ). “Stay together.” In spite of the subject matter, Child never shows graphic violence and there is no on screen death in the game. The game is tense but never scary - this may not be a game for small kids, but tweens and teens are definitely potential players of the game.As you progress in the game, you will unlock stories from conflicts through history told by actual refugees. These stories will serve as an effective counterpoint to the game.“Don't look back"

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