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BRIDGING THREE GENERATIONS: TIMELESS GAMES AND TOY..
BRIDGING THREE GENERATIONS: TIMELESS GAMES AND TOYS
Date du début: 1 sept. 2015,
Date de fin: 31 août 2017
PROJET
TERMINÉ
The motto of this Project is "Bridging Three Generations" namely grandparents, parents and grandchildren. Such bridge will be constructed using the traditional games and toys that oldest living generation (grandparents) used to play in their childhood period. There are numerous projects already realized on games and toys. Therefore, this Project will mostly use the theme of traditional games and toys as an instrument for creating a common ground where the grandparents and the grandchildren can improve the interaction between them. Discovery of the traditional games and toys itself will be organized as an opportunity to increase interaction between the oldest living generation (grandparents) and youngest generation (grandchildren) at schools.
The Partners of the Project are as follows:
1) Haci Sabanci Secondary School (Coordinator School, Turkey)
2) St Colman’s Primary School and All Saints’ Nursery Unit (United Kingdom)
3) Notre Dame Junior High School (France)
4) International School of Bergen (Norway)
5) State School Istituto Comprensivo via Santi Savarino (Italy)
6) School Tiberiu Morariu Salva (Romania)
7) Nicola Vaptsarov Secondary School (Bulgaria)
8) Grundzales Pamatskola (Latvia)
The overall objectives of the project are:
a) to raise awareness on roles and contributions of grandparents on the development of the grandchildren,
b) to help the children interacting with their grandparents in order to contribute their emotional and social development,
c) to raise awareness especially among the “less educated” grandparents about their role and contribution in emotional and social development of their grandchildren,
d) to explore traditional games and toys with the contribution of the grandparents,
e) to exchange best practices among the project partners especially in regard to fortifying ties and bonds between the grandparents and grandchildren,
f) to exchange between the countries traditional games that help cognitive, emotional and social development of the children,
g) to develop and propose a "Curriculum" to the educational policy makers aiming to improve interaction between the oldest and youngest generations in school environment to assist education of the latter in school.
The target groups of the project are
a) pre-school, primary school and secondary school pupils in partner schools: there are more than 4500 pupils in total attending to the Partner schools in total.
b) parents of the pupils attending to these schools: there are around 5500 parents (father and mother) excluding those who migrated abroad for employment reasons.
c) grandparents of these pupils: there are around 4500 grandparents (grandfather and grandmother) excluding those who are either deceased or live in geographically distant places
Expected results of the project are as follows:
d) teachers and management of the partner schools: 300 teachers and assistant teachers
1) Qualitative achievement indicators of the project are as follows:
a) Improved involvement of the grandparents in the education and development of their grandchildren,
b) Increased interaction between the pupils and grandparents,
c) Enhanced involvement of pupils facing situations making their participation difficult,
d) Developed awareness on national and transnational educative traditional games that may be incorporated to syllables in different level of school education,
e) Advanced IT capability of the partner schools especially in terms of innovative technologies and platforms that may be used for education purposes,
2) Quantitative achievement indicators of the Project are as follows:
a) number of parents and grandparents participated to the project activities conducted in schools
b) number of pupils involved in the project activities,
c) number of traditional games learnt and played during the project,
d) number of participants in the multiplier events organized by the Partners
e) number of visits to the project website,
f) Quantity of time the grandparents spent with the grandchildren at school for teaching and playing traditional games selected
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