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Autonomy and social inclusion through mixed reality Brain-Computer Interfaces: Connecting the disabled to their physical and social world (BrainAble)
Date du début: 1 janv. 2010, Date de fin: 31 déc. 2012 PROJET  TERMINÉ 

Description Motor disabilities of people arising from any origin have a dramatic effect on their quality of life. Some examples of neurologic nature include a person suffering from a severe brain injury resulting from a car collision or individuals who have suffered a brain stroke. For years, the severely disabled have learned to cope with their restricted autonomy, impacting on their daily activities like moving around or turning on the lights and ability for social interaction. \\n\\nThe project is about empowering them and pursues to mitigate the limitations of the everyday life to which they are confronted to. BrainAble is an innovative platform designed with a user centric approach to improve physical and social independence, facilitate active living and improve quality of life of people with different degrees and types of disabilities and potentially anybody with special needs.  It is a modular system which facilitates the interaction of humans with computers through the last generation of Brain Computer Interfaces (BCI), which require no training, easy setup, and adaptive configurations to meet any user requirements, especially those of the severely disabled. Furthermore, a user with evolving functional diversity is offered to interact with BrainAble using alternative assistive technologies combined or not with BCI techniques.  Through BrainAble, a disabled user may now interact with other people using email, facebook or twitter; control a wheelchair, lights, TV, blinds and doors; play games and navigate virtual communities; use and enjoy a range of digital devices and services which were not designed to be used by disabled people and which BrainAble offers in a smart, context-aware and assistive way. BrainAble has been developed by a multidisciplinary team of therapists, carers, engineers and researchers in the frontier of neuroscience, signal processing, assistive technologies and machine learning; and is already impacting the growing market of accessible, inclusive and assistive products from a novel perspective.    

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