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 TERMINÉ 

AXES - Access to Audiovisual Archives (AXES)

Date du début: 1 janv. 2011, Date de fin: 31 mars 2015,

The goal of AXES is to develop tools that provide various types of users with new engaging ways to interact with audiovisual libraries, helping them discover, browse, navigate, search and enrich archives. In particular, apart from a search-oriented scheme, we will explore how suggestions for audiovisual content exploration can be generated via a myriad of information trails crossing the archive. T ...
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 13

 TERMINÉ 

Social Signal Processing Network (SSPNet)

Date du début: 1 févr. 2009, Date de fin: 31 janv. 2014,

The ability to understand and manage social signals of a person we are communicating with is the core of social intelligence. Social intelligence is a facet of human intelligence that has been argued to be indispensable and perhaps the most important for success in life.Although each one of us understands the importance of social signals in everyday life situations, and in spite of recent advances ...
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 12

 TERMINÉ 
Brain Computer Interface (BCI) systems allow communication through direct measures of brain activity. Users can spell, move cursors, browse the internet, and control robotic devices such as prosthetics or wheelchairs with thought alone. BNCI systems are similar, but can also rely on indirect measures of brain activity. Rapid progress in BCI and BNCI research is creating a number of new opportuniti ...
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 4

 TERMINÉ 

Social Engagement with Robots and Agents (SERA)

Date du début: 1 janv. 2009, Date de fin: 31 déc. 2010,

Description The project SERA studies social interaction between users and a robot (Nabaztag) in real life situations.The project SERA (Social Engagement with Robots and Agents) aims to advance science in the field of social acceptability of verbally interactive robots and agents, with a view to their applications especially in assistive t ...
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 4

 TERMINÉ 
The aim of the SEMAINE project is to draw together the current research on non-verbal signs and to produce a system that capitalises on them to achieve genuinely sustained, emotionally coloured interactions between a person and a machine. To do that, it develops an idea which was introduced in the FP5 project ERMIS and pursued in HUMAINE. The idea is to build a 'Sensitive Artificial Listener', or ...
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 6