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 TERMINÉ 
RealLife is an innovative project in which serious gaming and virtual reality are used to improve skills needed in the 21st century and skills needed for employability for those at the edge of society. Training skills in a safe and virtual reality will help prisoners to function in real life and enhance their sense of initiative. The objective is to develop an innovative tool, the RealLife game w ...
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 TERMINÉ 
Young people grow up in a rapidly and vast changing ‘risk society’. They need a safe environment in which they can develop (cross-curricular) competences to get grip of their own ‘choice biography’. Professionals working with youth are acting on their limits. They are in need of a new approach, a ‘strength perspective’ that comes along with new competences connecting to a fresh paradigm that promo ...
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 TERMINÉ 
The aim of project Urban Culture and Youth (UCAY) was to acquire knowledge from European good practices in the field of culture and youth, and then to use this knowledge in developing training programmes for (semi) professional practitioners who work with (high-risk) urban youth through sports and the arts. The main concern behind project UCAY was about the future of a considerable group of (high- ...
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