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GAMEPLAY FOR INSPIRING DIGITAL ADOPTION

Date du début: 1 nov. 2016, Date de fin: 31 août 2019,

The proposed work will address the problem of encouraging and nurturing digital take-up amongst older citizens who have not previously had access to digital technology. The target group (over 55 years and not digitally literate) typically consists of individuals who have reached an advanced stage in their lives without learning to use any digital technology. Our approach will use touch-table game ...
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