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9 projets européens trouvés

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 TERMINÉ 
...ical tools such as: a) IT tools to support the daily operation and long-term planning, b) Apps for citizens empowerment and engagement, c) Educational materials based on innovative teaching units and serious games, d) Tools for citizen science for the co-creation of novel solutions, e) Mechanisms to boost behavioral changes based on economic instruments and social actions, and f) Decentralized sol ...
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 19

 TERMINÉ 

STIMULATING THE PUBLIC ATTITUDE TOWARDS ADVANCED MATERIALS (STIMULATE)

Date du début: 1 juil. 2013, Date de fin: 31 déc. 2015,

...ting the underlying materials technologies.In order to uncover this hidden role, we propose a cross-platform media approach, integrating onto a web portal, online educational resources, a web-based serious game and a character-led documentary film that will be translated in all the official EU languages.To achieve this task we involve a multidisciplinary team of experts (in advanced materials, doc ...
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 7

 TERMINÉ 

Intelligent Urban Water Management System (UrbanWater)

Date du début: 1 déc. 2012, Date de fin: 30 nov. 2015,

Improving the efficiency of water management in Europe was recognised by the EC as essential for overcoming the growing exposure of European countries to Water Scarcity and Droughts. UrbanWater proposes a platform that will enable a better end-to-end water management in urban areas, accounting for 17% of freshwater consumption in the EU.The project will undertake the development, demonstration, an ...
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 13

 TERMINÉ 
The C2Learn project aims to introduce an innovative digital gaming and social networking environment incorporating diverse tools, the use of which can foster co-creativity in learning processes in the context of both formal and informal educational settings.In developing this project, we are innovating methodologically by introducing two new non-linear thinking processes, as fundamental heuristic ...
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 7

 TERMINÉ 

Game and Learning Alliance (GaLA)

Date du début: 1 oct. 2010, Date de fin: 30 sept. 2014,

The GaLA motivation stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape (users, researchers, developers/industry, educators). A foundational fault issue in this context is the fragmentation that affects the SG landscape.GALA aims to shape the scientific comm ...
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 34

 TERMINÉ 
The information gap between virtual product and manufacturing engineering and the physical start of production is a fundamental problem for Europe's manufacturers. Information about products and processes, which is currently distributed over heterogeneous systems, is rich of information, but a platform for presenting this knowledge according to the different user roles (e.g. production planners or ...
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 7

 TERMINÉ 

Social games for conflIct REsolution based on natural iNteraction (SIREN)

Date du début: 1 sept. 2010, Date de fin: 31 août 2013,

Description SIREN is developing a conflict resolution game, for children, which takes advantage of recent advances in serious games, social networks, computational intelligence and emotional modellingImproving conflict resolution skills among the population at large is of paramount importance for a healthier, more peaceful and productive ...
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 7

 TERMINÉ 

PlayMancer: A European Serious Gaming 3D Environment (PlayMancer)

Date du début: 1 nov. 2007, Date de fin: 31 mai 2011,

PlayMancer will implement a new Serious Game environment, by augmenting existing 3D gaming engines with new possibilities. The objectives of the project are four-fold:1.\tto construct a next generation networked gaming environment, mainly augmenting the gaming experience with innovative ICT modes of interaction between the player and the game world,2.\tto allow for a shorter and most cost-effectiv ...
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 9

 TERMINÉ 
In an increasingly service oriented Europe, despite that employees’ communication skills are ranked among the most sought, they are ranked very low in terms of employer satisfaction. Trainees, unemployed jobseekers, employees, individuals need opportunities & means to improve their communication skills. Likewise, trainers need methodologies, materials, and tools designed to plan and facilitate eng ...
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 6