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 TERMINÉ 
Computer games represent a vast economic market, a key driver of technology, and an increasingly powerful medium for a broad range of applications. The latest wave of innovation for computer games is 'mobile' and, more precisely, 'location-based'. These outdoors mobile experiences are radically different from traditional computer games or their mobile equivalent. They focus the players' attention ...
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 13

 TERMINÉ 

Crowded ENvironments moniToring for Activity Understanding and Recognition (CENTAUR)

Date du début: 1 janv. 2013, Date de fin: 31 déc. 2016,

"We aim to develop a network of scientific excellence addressing research topics in computer vision and advancing the state of the art in video surveillance. The cross fertilization of ideas and technology between academia, research institutions and industry will lay the foundations to new methodologies and commercial solutions for monitoring crowded scenes. Research activities will be driven by s ...
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 6

 TERMINÉ 
"The Edusafe project is a 4-year ITN with 10 ESR and 2 ER researchers, which focuses on research into the use of Virtual Reality (VR) and Augmented Reality (AR) during planned and emergency maintenance in extreme environments (nuclear installations, space, deep sea etc). The scientific objective of this project is research into advanced VR and AR technologies for a personnel safety system platform ...
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