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Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds (Harvest4D)

Date du début: 1 juin 2013, Date de fin: 31 mai 2016,

The current acquisition pipeline for visual models of 3D worlds is based on a paradigm of planning a goal-oriented acquisition - sampling on site - processing. The digital model of an artifact (an object, a building, up to an entire city) is produced by planning a specific scanning campaign, carefully selecting the (often costly) acquisition devices, performing the on-site acquisition at the requi ...
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