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6 projets européens trouvés

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 TERMINÉ 

The Human Brain Project (HBP)

Date du début: 1 oct. 2013, Date de fin: 30 sept. 2016,

Understanding the human brain is one of the greatest challenges facing 21st century science. If we can rise to the challenge, we can gain profound insights into what makes us human, develop new treatments for brain diseases and build revolutionary new computing technologies. Today, for the first time, modern ICT has brought these goals within sight. The goal of the Human Brain Project, part of the ...
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 116

 TERMINÉ 
The goal of the KoroiBot project is to enhance the ability of humanoid robots to walk in a dynamic and versatile fashion in the way humans do. Research and innovation work in KoroiBot will mainly target novel motion control methods for existing hardware, but it will also derive optimized design principles for next generation robots.By doing so, KoroiBot addresses the ambitious goals set for the hu ...
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 7

 TERMINÉ 

Adaptive Brain Computations (ABC)

Date du début: 1 juin 2012, Date de fin: 31 mai 2016,

Adaptive interactions with the environment depend on sophisticated brain plasticity mechanisms at multiple levels: from single neurons to large-scale brain networks. Traditionally, the study of plasticity has been fragmented into sensory, motor or decision-related circuits. However, translating brain plasticity findings to brain repair requires an understanding of the interactions between these ci ...
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 10

 TERMINÉ 

Adaptive Modular Architecture for Rich Motor Skills (AMARSi)

Date du début: 1 mars 2010, Date de fin: 28 févr. 2014,

Description Richness of biological motor behavior in robotic systems The motor skills of today’s robots still must be qualified as poor. The AMARSi Integrated Project aims at a qualitative jump toward biological richness of robotic motor skills. To achieve this goal, a number of innovative scienti ...
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 10

 TERMINÉ 

Emotional interaction grounded in realistic context (TANGO)

Date du début: 1 avr. 2010, Date de fin: 31 mars 2013,

Many everyday actions take place in a social and affective context and presuppose that the agents share this context. But current motion synthesis techniques, e.g. in computer graphics, mainly focus on physical factors. The role of other factors, and specifically psychological variables, is not yet well understood. The goal of the TANGO project is to take these familiar ideas about affective commu ...
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 7

 TERMINÉ 

Smart Eyes: Attending and Recognizing Instances of Salient Events (SEARISE)

Date du début: 1 mars 2008, Date de fin: 28 févr. 2011,

The SEARISE project will develop a trinocular active cognitive vision system, the Smart-Eyes, for detection, tracking and categorization of salient events and behaviours. Unlike other approaches in video surveillance, the system will have human-like capability to learn continuously from the visual input, self-adjust to ever changing visual environment, fixate salient events and follow their motion ...
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 7