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6 projets européens trouvés

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 TERMINÉ 

Keeping Emulation Environments Portable (KEEP)

Date du début: 1 févr. 2009, Date de fin: 29 févr. 2012,

Description KEEP creates portable emulators enabling access to and use of digital objects stored on outdated media. The technology is being tested on early computer games.KEEP is developing an Emulation Access Platform enabling the accurate rendering of objects produced on obsolete machines, so that they can be securely accessed in the lo ...
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 9

 TERMINÉ 

Cultural Sites and Tourism: Development of European Strategies (CUSTODES)

Date du début: 31 oct. 2008, Date de fin: 30 oct. 2011,

Since cultural richness of the Central Europe area is very high, cultural tourism is one of the main pillars in the economic development of many cities and towns. However this richness can produce negative effects, as well known touristic sites are overcrowded, while other important sites near to these cultural centres are poorly visited by the main tourism flows. This has also a negative effect o ...
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 7

 TERMINÉ 
The main objective of the project is to develop a common methodology for gathering information on biomass potential using terrestrial and earth observations. This objective will be achieved by the implementation of a systematic assessment work plan and will result in the establishment of a harmonised approach and an e-training tool for dissemination. The e-training environment will be an important ...
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 15

 TERMINÉ 
We meet in Iceland (Gufuskálar and Dalvík). In Gufuskálar we stay for 3 days of conference and outdoor activities. In Dalvík we participate in the national youth gathering of Slysavarnafélagið Landsbjörg for 4 days. The first day of the project will be spent in Reykjavík. The theme of the project is "Volunteer together" and the main objective is to create a communication net between nations an ...
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 5

 TERMINÉ 
There is now a large amount of evidence available to suggest that the use of Games-Based Learning (GBL) can make a positive impact on learning outcomes at all levels ofeducation. However, adoption of GBL by policy makers as a mainstream learningremains limited. IMAGINE (Increased MAinstreaming of Games IN Learning PoliciEs)will bring together and valorise results from projects and initiatives to d ...
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 6

 TERMINÉ 
... created by this user test-bed and their learningimpact on the users; adapt accordingly and extend the model to a wider user group andthen to evaluate impact and disseminate the outcomes more widely across Europe topolicy makers and practitioners.
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 6