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PERvasive Serious GAMes suppOrted by Virtual CoachiNg (PERGAMON)

Date du début: 1 janv. 2015, Date de fin: 31 déc. 2016,

PERGAMON aims to facilitate the matching between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project aims to support the adoption by the creative industry of an innovative technology framework for the development of pervasive serious games able to provide a personalized ...
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