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15 projets européens trouvés

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 TERMINÉ 

Making Sense of Games: A Methodology for Humanistic Game Analysis (MSG)

Date du début: 1 nov. 2016, Date de fin: 31 oct. 2021,

Making Sense of Games (MSG) will build a methodology for the humanistic study of games, and develop a theory of how ludic meaning is produced. Following the pervasive, global growth of video gaming culture and the games industry, the multi-disciplinary field of game studies has grown exponentially in the last 15 years, with numerous new journals, conferences, university programs and research depar...
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 2

 TERMINÉ 

ROS-Industrial quality-assured robot software components (ROSIN)

Date du début: 1 janv. 2017, Date de fin: 31 déc. 2020,

ROSIN will create a step change in the availability of high-quality intelligent robot software components for the European industry. This is achieved by building on the existing open-source “Robot Operating System” (ROS) framework and leveraging its worldwide community. ROS and its subsidiary ROS-Industrial (European side led by TU Delft and Fraunhofer) is well-known, but its European industrial p...
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 7

 TERMINÉ 

Values and ethics in Innovation for Responsible Technology in EUrope (VIRT-EU)

Date du début: 1 janv. 2017, Date de fin: 31 déc. 2019,

The networked future promises new relationships between people and artifacts, the private and the public, the individual and the collective. The increased networking capabilities of pervasive technologies mean that of personal data are being produced, analyzed, monetized and connected to other data streams in ways that hold both enormous potential and pose profound challenges for European society....
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 7

 TERMINÉ 
"A main challenge with the development of virtual museums is establishing meaningful user experiences that allow for personal, complex and emotional encounters with art and cultural heritage. The GIFT project suggests creating meaningful personalization through digital gifting and emotional appropriation: Designs for allowing visitors to create their own museum tours as digital "mixtapes", and to ...
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 7

 TERMINÉ 
The Event Industry, EI is one of the most dynamic, fast-growing and innovative industry in Europe. Next to skilled people there is a lot of aides which find their employment in this labor market. The branche is an international and multicultural working environment. Thererfore, a structured and pragmatic approach should be developed within this project, to provide a quick jump start into employme...
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 5

 TERMINÉ 

Scalable Similarity Search (SSS)

Date du début: 1 mai 2014, Date de fin: 30 avr. 2019,

Similarity search is the task of identifying, in a collection of items, the ones that are “similar” to a givenquery item. This task has a range of important applications (e.g. in information retrieval, patternrecognition, statistics, and machine learning) where data sets are often big, high dimensional, andpossibly noisy. State-of-the-art methods for similarity search offer only weak guarantees wh...
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 2

 TERMINÉ 
This project's objective is to develop and to investigate closely linked symbiotic relationships between robots and natural plants and to explore the potentials of a plant-robot society able to produce architectural artifacts and living spaces. We will create a society of robot-plant bio-hybrids functioning as an embodied, self-organizing, and distributed cognitive system. The system grows and dev...
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 7

 TERMINÉ 

Higher education student and staff mobility project

Date du début: 1 juin 2016, Date de fin: 31 mai 2018,

This is a higher education student and staff mobility project, please consult the website of the organisation to obtain additional details.
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 1

 TERMINÉ 

Higher education student and staff mobility project

Date du début: 1 juin 2015, Date de fin: 31 mai 2017,

This is a higher education student and staff mobility project, please consult the website of the organisation to obtain additional details.
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 1

 TERMINÉ 

Smartphones Meet Online Social Networks (SmartOSN)

Date du début: 2 sept. 2012, Date de fin: 1 sept. 2016,

This project will investigate problems at the intersection of two important socio-technical threads: online social networks and smart mobile devices. Each of them independently has seen tremendous success over the last years and we recently experience the convergence of the two. Example problems that involve a social network as an application/overlay and a mobile network as the underlying communic...
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 2

 TERMINÉ 
"Pervasive Healthcare is focused on working out how to cope with the next generation challenges in healthcare. Addressing these challenges will require expertise and knowledge exchange with countries beyond European borders as well as training of the next generation of researchers in order to gain the expertise necessary to be able to address the upcoming challenges. Moreover, research on Pervasiv...
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 7

 TERMINÉ 
Environmental change and particularly amplified global climate change are accelerating in the Arctic. These changes already affect local residents and feedback from the Arctic’s land surface to the climate system, will have global implications. However, climate change and its impacts are variable throughout the wide environmental and land use envelopes of the Arctic. Unfortunately, the Arctic is g...
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 34

 TERMINÉ 

VARiability In safety critical Embedded Systems (VARIES)

Date du début: 1 mai 2012, Date de fin: 30 avr. 2015,

"In order to succeed or even to survive, manufacturers and system integrators must be able to deliver new products with speed, diversity, high quality, and at an acceptable cost.Embedded Systems (ES) are rarely entirely conceived from scratch. Companies developing ES constantly face decisions about using and adapting existing products or product assets versus new developments. Determining the long...
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 29

 TERMINÉ 
Context awareness has the potential to revolutionise the way people interact with information technology. Whereas conventional computers merely interpret explicit user input, context-aware systems analyse and automatically respond upon users’ behaviour and situation he/she is in. This enables electronic systems to assist users in situations in which the use of conventional computers and mobile d...
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 15

 TERMINÉ 
Linked with the ‘demographic challenge’ of a rapidly aging population, there is an increasing move of healthcare practices into the home. At the same time ‘smart home’ technologies and other assistive devices are transforming homes into clinics. With these movements a range of new and alternative healthcare practices have emerged.The CareMoves project proposes to explore how formal and informal el...
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 2