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5 projets européens trouvés

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 TERMINÉ 
As we move inextricably into a digital economy there is a looming crisis for a growing number of increasingly marginalized individuals. The accessibility technologies we have are meeting the needs of only some, at high cost, and will not work with many new technologies. The path and pace of technological change predestines these approaches to fail in the very near future. At the same time the inci ...
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 30

 TERMINÉ 

REal and Virtual Engagement in Realistic Immersive Environments (REVERIE)

Date du début: 1 sept. 2011, Date de fin: 31 mai 2015,

Description REVERIE is a revolution in online social networking. It is safe, collaborative, online environment which brings together realistic inter-personal communication and interaction.REVERIE will bring online social networking into the real-world with interaction and communication based on what people do and say and how they act. In ...
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 17

 TERMINÉ 

Unobtrusive Smart Environments for Independent Living \nUSEFIL (USEFIL)

Date du début: 1 nov. 2011, Date de fin: 28 févr. 2015,

Description USEFIL provides advanced but affordable in-home monitoring and web communication solutions that are unobtrusive. It addresses the gap between state of the art technological research and the practical needs of elderly people. USEFIL uses low cost "off-the-shelf" technology to develop immediately applicable services that assist the ...
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 10

 TERMINÉ 

Manufacturing SErvice Ecosystem (MSEE)

Date du début: 1 oct. 2011, Date de fin: 30 sept. 2014,

Description Manufacturing SErvice Ecosystem VISION: "By 2015, novel service-oriented management methodologies and the Future Internet universal business infrastructure will enable European virtual factories and enterprises to self-organize in distributed, autonomous, interoperable, non-hierarchica ...
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 22

 TERMINÉ 

Future Internet Gateway-based Architecture of Residential Networks (FIGARO)

Date du début: 1 oct. 2010, Date de fin: 30 sept. 2013,

The Internet has evolved from a technology-centric core network to a user- and content-centric network that must support millions of users creating and consuming content. It must accommodate new services with new requirements and cope with heterogeneous network technologies. The momentum is moving toward the end user who is now capable of creating, storing, and delivering content and services. FIG ...
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 13