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 TERMINÉ 
The overall aim of MOBISTYLE is to raise consumer awareness and awareness of ownership, thus empowering consumers and providing confidence of choosing the right thing, by providing attractive tailor-made combined knowledge services on energy use, indoor environment, health and lifestyle, by ICT-based solutions. This awareness will support and motivate end-users to well informed pro-active behavi ...
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 10

 TERMINÉ 

HUman MANufacturing (HUMAN)

Date du début: 1 oct. 2016, Date de fin: 30 sept. 2019,

EU manufacturers are increasingly adopting automation solutions that can improve productivity and reduce costs.Enterprises’ ability to utilize these technologies may be their single most important competitive advantage, and the specific skills, experiences, competences,and flexibility of workers are pivotal to and at the core of this ability.To create a healthy workplace and increase the competiti ...
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 12

 TERMINÉ 

Technology Enhanced Learning of Musical Instrument Performance (TELMI)

Date du début: 1 févr. 2016, Date de fin: 31 janv. 2019,

Learning to play a musical instrument is mostly based on the master-apprentice model in which the student’s interaction and socialization is often restricted to short and punctual contact with the teacher followed by long periods of self-study resulting in high abandonment rates. In such a learning model, modern technologies are rarely employed and almost never go beyond audio and video recording. ...
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 6

 TERMINÉ 

Health and Safety in Electromagnetic Fields in Welding

Date du début: 1 déc. 2015, Date de fin: 30 nov. 2017,

...h at Work (EU-OSHA). Two of the partners are the welding institutes of Portugal (ISQ) and Italy (IIS), which have strong knowledge and expertise in training and qualification at a sector-based level. HighSkillz is an innovative company focused on user transformation using ICT technology, namely serious games, gamification and social media. All partners also have plenty of experience in the impleme ...
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 5

 TERMINÉ 
The main aim of ManuSkills is to study the use of enhanced ICT-based technologies and training methodologies to facilitate an increase of young talent interest in manufacturing and to support their training of new manufacturing skills.The project will experiment with a wide range of innovative delivery mechanisms such as serious games and teaching factory, supported by the use of social media augm ...
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 8