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GAMING TECHNOLOGY PLATFORM FOR SOCIAL REINTEGRATION OF MARGINALISED YOUTH (REPLAY)

Date du début: 1 juil. 2008, Date de fin: 30 sept. 2010,

The aim of project REPLAY is to develop a gaming technology platform to provide young people who have become marginalised in society as a result of anti social behaviour with a learning environment to facilitate their reintegration into society. Although scalable to a range of marginalised groups such as immigrants, children with learning disabilities, retirees etc, REPLAY will focus on the rehabi ...
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