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11 projets européens trouvés

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 TERMINÉ 

CReativity Enhancement through Advanced brain Mapping and stimulation (CREAM)

Date du début: 1 déc. 2013, Date de fin: 30 nov. 2016,

Description CREAM, CReativity Enhancement through Advanced brain Mapping and stimulation  Main idea behind this project: current ICT technology provides new capabilities to measure the functional activity of the brain and to compute in real-time stimuli that can be applied to the brain itself in o ...
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 7

 TERMINÉ 

Graphene-Based Revolutions in ICT And Beyond (GRAPHENE)

Date du début: 1 oct. 2013, Date de fin: 31 mars 2016,

This Flagship aims to take graphene and related layered materials from a state of raw potential to a point where they can revolutionize multiple industries – from flexible, wearable and transparent electronics, to new energy applications and novel functional composites.Our main scientific and technological objectives in the different tiers of the value chain are to develop material technologies fo ...
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 154

 TERMINÉ 

Virtual Embodiment and Robotic Re-Embodiment (VERE)

Date du début: 1 juin 2010, Date de fin: 31 déc. 2015,

VERE aims to carry out research on the fusion of the human body with virtual or physical surrogates. By fuse we mean that human participants would operate under the illusion that the virtual body is their own, or that they are actually in the physical space of the real world in a robotic body that they perceive as their own. As well as providing a radical extension of traditional virtual reality ...
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 17

 TERMINÉ 
Research efforts have improved Brain-Neural Computer Interface (BNCI) technology in many ways and numerous applications have been prototyped. Until recently, these BNCI systems have been researched almost exclusively in laboratories. Home usage has been demonstrated, though only with on-going expert supervision. A significant advance on BNCI research and its implementation as a feasible assistive ...
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 7

 TERMINÉ 

The Future of Brain/Neural Computer Interaction: Horizon 2020 (BNCI Horizon 2020)

Date du début: 1 nov. 2013, Date de fin: 30 avr. 2015,

Brain-computer interfaces (BCIs) have become a popular topic for research in recent years. A BCI is a communication device which allows people to control applications through direct measures of their brain activity. A BNCI (brain/neuronal computer interaction) system extends a BCI by including other physiological measures such as muscle or eye movement signals.The number of BCI research groups aro ...
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 14

 TERMINÉ 

High-throughput Production of FunctIonal 3D images of the brain (HIGH PROFILE)

Date du début: 1 avr. 2011, Date de fin: 30 juin 2014,

"HIGH PROFILE combines industrial and clinical driven R&D activities dealing with image diagnostic platforms for the central nervous system. The project’s approach is to progress state-of-the-art by integrating imaging equipment for diagnostics –including algorithms, equipment and infrastructure for massive image processing and simulation– to support combinations of images from different medical e ...
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 20

 TERMINÉ 
The deployment of Brain-Computer Interfaces (BCI) for non-responsive patients will provide access to modern information and communication technology such as internet, personal computer or home appliances when only a single response of a person is available. In this extreme case, no current assistive technology can help the patient interact with the environment. This situation poses serious ethical ...
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 11

 TERMINÉ 
Description Motor disabilities of people arising from any origin have a dramatic effect on their quality of life. Some examples of neurologic nature include a person suffering from a severe brain injury resulting from a car collision or individuals who have suffered a brain stroke. For years, the severely disabled have learned to cope with t ...
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 8

 TERMINÉ 
Embedded systems are specialised computers used in larger systems or machines to control equipments such as automobiles, home appliances, communication, control and office machines. Such pervasivity is particularly evident in immersive realities, i.e., scenarios in which invisible embedded systems need to continuosly interact with human users, in order to provide continuous sensed information and ...
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 12

 TERMINÉ 
The objective of this project is to develop a full biohybrid rehabilitation and substitution methodology; replacing the aged cerebellar brain circuit with a biomimetic chip bidirectionally interfaced to the inputs and outputs of the system. Information processing will interface with the cerebellum to actuate a normal, real-time functional behavioural recovery, providing a proof-of-concept test for ...
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 7

 TERMINÉ 

Synthetic Forager (SF)

Date du début: 15 janv. 2008, Date de fin: 31 déc. 2010,

The single overarching goal of the SF consortium is to identify the neuronal, cognitive and behavioral principles underlying optimal foraging in rodents and to implement these principles in a real-world foraging artefact or the Synthetic Forager (SF.01). SF.01 constitutes a novel biologically based cognitive technology for autonomous exploration and foraging in real-world man-made indoor and outdo ...
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 7