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10 projets européens trouvés

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 TERMINÉ 
Ageing population is steeply increasing worldwide. A consequence of age related decline is the clinical condition of frailty. Frailty is a biological syndrome of decreased reserve and resistance to stressors, resulting from cumulative declines across multiple physiologic systems and causing vulnerability to adverse outcomes. Susceptibility to stressors is influenced by biological, behavioral, env ...
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 9

 TERMINÉ 
Driving style is seen not only to become a significant cause of greenhouse gas (GHG) and other air pollutant emissions but also a critical parameter regarding road safety, with huge social & financial adverse effects. GamECAR aims to develop a highly innovative and interactive Serious Games platform that will empower and guide users to adopt an eco-friendly driving style. This will be achieved, wi ...
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 7

 TERMINÉ 

Real Time 3D Motion Graphics Studio for Creative Music Industry SMEs (VisualMusic)

Date du début: 1 nov. 2016, Date de fin: 31 oct. 2018,

...nerate visual animation presentations in real-time as the musical event is in session. In order to reduce costs and improve capability, project VISUALmusic proposes to transfer the power of partner Brainstorm’s real time graphics technology, normally used in the broadcasting industry, to the “live event” sector of the entertainment business.The aim of the VISUALmusic Real Time 3D Motion Graphics S ...
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 7

 TERMINÉ 
Parkinson's disease (PD) is a movement disorder characterized by muscle rigidity, tremor, physical movement slowing and in extreme cases, loss of physical movement. Primary symptoms result of decreased motor cortex stimulation caused by insufficient dopamine formation in the brain’s dopaminergic neurons. Secondary symptoms include high level cognitive dysfunctions and subtle language problems. PD ...
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 5

 TERMINÉ 
In recent years there has been a progressive trend toward integrating social media technologies into broadcast technology environments to facilitate direct audience participation in live programming. Thus far, functionality has mainly been to allow individual viewers to contribute to news, current affairs and debates through sending SMS comments, or submissions to voting processes in light enterta ...
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 12

 TERMINÉ 
... By covering the entire value-chain (academics: National Technical University of Athens, University of Orléans, University of Barcelona; private research organization: CEIT; Industry: SingularLogic, BRAINSTORM, MEDeTIC, health service provider: MEDeTIC), KINOPTIM intends to create a “win-win” situation between the academic and private sector that will enhance the competitiveness of Europe in the b ...
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 8

 TERMINÉ 

High Performance Low Cost Virtual Studios for Creative Industries SMEs (SMARTSET)

Date du début: 1 janv. 2015, Date de fin: 31 déc. 2016,

The vision in project SmartSet is to develop a low cost virtual studio solution that will have the same quality and functionality of high cost solutions used by large broadcast companies so that the SmartSet solution will:A. Increase the competitiveness of the European creative industries, particularly in the broadcast media sector;B. Contribute to expanding a vibrant EU technological ecosystem fo ...
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 7

 TERMINÉ 

ADAPTIve player-centric serious video gaMES (ADAPTIMES)

Date du début: 1 août 2014, Date de fin: 31 juil. 2016,

...ch findings are expected to address behavioral patterns and correlation between these mental characteristics and will be used for creation of an adaptation control framework using the video engine of Brainstorm S.A. (host institution). The framework will be integrated in serious video games targeted to one of the most promising educational areas - that of entrepreneurial education. Video games are ...
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 1

 TERMINÉ 

Novel Scene representations for richer networked media (SCENE)

Date du début: 1 nov. 2011, Date de fin: 31 oct. 2014,

SCENE will develop novel scene representations for digital media that go beyond the ability of either sample based (video) or model-based (CGI) methods to create and deliver richer media experiences. The SCENE representation and its associated tools will make it possible to capture 3D video, combine video seamlessly with CGI, manipulate and deliver it to either 2D or 3D platforms in either linear ...
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 11

 TERMINÉ 

GAMING TECHNOLOGY PLATFORM FOR SOCIAL REINTEGRATION OF MARGINALISED YOUTH (REPLAY)

Date du début: 1 juil. 2008, Date de fin: 30 sept. 2010,

The aim of project REPLAY is to develop a gaming technology platform to provide young people who have become marginalised in society as a result of anti social behaviour with a learning environment to facilitate their reintegration into society. Although scalable to a range of marginalised groups such as immigrants, children with learning disabilities, retirees etc, REPLAY will focus on the rehabi ...
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 7